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bitmovin-player-ui

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.FullscreenToggleButton = void 0; var ToggleButton_1 = require("./ToggleButton"); var i18n_1 = require("../../localization/i18n"); /** * A button that toggles the player between windowed and fullscreen view. * * @category Buttons */ var FullscreenToggleButton = /** @class */ (function (_super) { __extends(FullscreenToggleButton, _super); function FullscreenToggleButton(config) { if (config === void 0) { config = {}; } var _this = _super.call(this, config) || this; _this.config = _this.mergeConfig(config, { cssClass: 'ui-fullscreentogglebutton', text: i18n_1.i18n.getLocalizer('fullscreen'), }, _this.config); return _this; } FullscreenToggleButton.prototype.configure = function (player, uimanager) { var _this = this; _super.prototype.configure.call(this, player, uimanager); var isFullScreenAvailable = function () { return player.isViewModeAvailable(player.exports.ViewMode.Fullscreen); }; var fullscreenStateHandler = function () { player.getViewMode() === player.exports.ViewMode.Fullscreen ? _this.on() : _this.off(); }; var fullscreenAvailabilityChangedHandler = function () { isFullScreenAvailable() ? _this.show() : _this.hide(); }; player.on(player.exports.PlayerEvent.ViewModeChanged, fullscreenStateHandler); // Available only in our native SDKs for now if (player.exports.PlayerEvent.ViewModeAvailabilityChanged) { player.on(player.exports.PlayerEvent.ViewModeAvailabilityChanged, fullscreenAvailabilityChangedHandler); } uimanager.getConfig().events.onUpdated.subscribe(fullscreenAvailabilityChangedHandler); this.onClick.subscribe(function () { if (!isFullScreenAvailable()) { if (console) { console.log('Fullscreen unavailable'); } return; } var targetViewMode = player.getViewMode() === player.exports.ViewMode.Fullscreen ? player.exports.ViewMode.Inline : player.exports.ViewMode.Fullscreen; player.setViewMode(targetViewMode); }); // Startup init fullscreenAvailabilityChangedHandler(); fullscreenStateHandler(); }; return FullscreenToggleButton; }(ToggleButton_1.ToggleButton)); exports.FullscreenToggleButton = FullscreenToggleButton;