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bitmovin-player-ui

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.CastToggleButton = void 0; var ToggleButton_1 = require("./ToggleButton"); var i18n_1 = require("../../localization/i18n"); /** * A button that toggles casting to a Cast receiver. * * @category Buttons */ var CastToggleButton = /** @class */ (function (_super) { __extends(CastToggleButton, _super); function CastToggleButton(config) { if (config === void 0) { config = {}; } var _this = _super.call(this, config) || this; _this.config = _this.mergeConfig(config, { cssClass: 'ui-casttogglebutton', text: i18n_1.i18n.getLocalizer('googleCast'), }, _this.config); return _this; } CastToggleButton.prototype.configure = function (player, uimanager) { var _this = this; _super.prototype.configure.call(this, player, uimanager); this.onClick.subscribe(function () { if (player.isCastAvailable()) { if (player.isCasting()) { player.castStop(); } else { player.castVideo(); } } else { if (console) { console.log('Cast unavailable'); } } }); var castAvailableHander = function () { if (player.isCastAvailable()) { _this.show(); } else { _this.hide(); } }; player.on(player.exports.PlayerEvent.CastAvailable, castAvailableHander); // Toggle button 'on' state player.on(player.exports.PlayerEvent.CastWaitingForDevice, function () { _this.on(); }); player.on(player.exports.PlayerEvent.CastStarted, function () { // When a session is resumed, there is no CastStart event, so we also need to toggle here for such cases _this.on(); }); player.on(player.exports.PlayerEvent.CastStopped, function () { _this.off(); }); // Startup init castAvailableHander(); // Hide button if Cast not available if (player.isCasting()) { this.on(); } }; return CastToggleButton; }(ToggleButton_1.ToggleButton)); exports.CastToggleButton = CastToggleButton;