bitmovin-player-ui
Version:
Bitmovin Player UI Framework
84 lines (83 loc) • 3.15 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.CastToggleButton = void 0;
var ToggleButton_1 = require("./ToggleButton");
var i18n_1 = require("../../localization/i18n");
/**
* A button that toggles casting to a Cast receiver.
*
* @category Buttons
*/
var CastToggleButton = /** @class */ (function (_super) {
__extends(CastToggleButton, _super);
function CastToggleButton(config) {
if (config === void 0) { config = {}; }
var _this = _super.call(this, config) || this;
_this.config = _this.mergeConfig(config, {
cssClass: 'ui-casttogglebutton',
text: i18n_1.i18n.getLocalizer('googleCast'),
}, _this.config);
return _this;
}
CastToggleButton.prototype.configure = function (player, uimanager) {
var _this = this;
_super.prototype.configure.call(this, player, uimanager);
this.onClick.subscribe(function () {
if (player.isCastAvailable()) {
if (player.isCasting()) {
player.castStop();
}
else {
player.castVideo();
}
}
else {
if (console) {
console.log('Cast unavailable');
}
}
});
var castAvailableHander = function () {
if (player.isCastAvailable()) {
_this.show();
}
else {
_this.hide();
}
};
player.on(player.exports.PlayerEvent.CastAvailable, castAvailableHander);
// Toggle button 'on' state
player.on(player.exports.PlayerEvent.CastWaitingForDevice, function () {
_this.on();
});
player.on(player.exports.PlayerEvent.CastStarted, function () {
// When a session is resumed, there is no CastStart event, so we also need to toggle here for such cases
_this.on();
});
player.on(player.exports.PlayerEvent.CastStopped, function () {
_this.off();
});
// Startup init
castAvailableHander(); // Hide button if Cast not available
if (player.isCasting()) {
this.on();
}
};
return CastToggleButton;
}(ToggleButton_1.ToggleButton));
exports.CastToggleButton = CastToggleButton;