bitmovin-player-ui
Version:
Bitmovin Player UI Framework
62 lines (61 loc) • 2.58 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.AdClickOverlay = void 0;
var ClickOverlay_1 = require("../overlays/ClickOverlay");
/**
* A simple click capture overlay for clickThroughUrls of ads.
*
* @category Components
*/
var AdClickOverlay = /** @class */ (function (_super) {
__extends(AdClickOverlay, _super);
function AdClickOverlay(config) {
if (config === void 0) { config = {}; }
var _this = _super.call(this, config) || this;
_this.config = _this.mergeConfig(config, {
acceptsTouchWithUiHidden: true,
}, _this.config);
return _this;
}
AdClickOverlay.prototype.configure = function (player, uimanager) {
var _this = this;
_super.prototype.configure.call(this, player, uimanager);
var clickThroughCallback = null;
player.on(player.exports.PlayerEvent.AdStarted, function (event) {
var ad = event.ad;
_this.setUrl(ad.clickThroughUrl);
clickThroughCallback = ad.clickThroughUrlOpened;
});
// Clear click-through URL when ad has finished
var adFinishedHandler = function () {
_this.setUrl(null);
};
player.on(player.exports.PlayerEvent.AdFinished, adFinishedHandler);
player.on(player.exports.PlayerEvent.AdSkipped, adFinishedHandler);
player.on(player.exports.PlayerEvent.AdError, adFinishedHandler);
this.onClick.subscribe(function () {
// Pause the ad when overlay is clicked
player.pause('ui-ad-click-overlay');
if (clickThroughCallback) {
clickThroughCallback();
}
});
};
return AdClickOverlay;
}(ClickOverlay_1.ClickOverlay));
exports.AdClickOverlay = AdClickOverlay;