bitmovin-player-react-native
Version:
Official React Native bindings for Bitmovin's mobile Player SDKs.
90 lines (82 loc) • 2.82 kB
text/typescript
import { CustomMessageSender } from './custommessagesender';
export interface CustomMessageHandlerProps {
/**
* A function that will be called when the Player UI sends a synchronous message to the integration.
*/
onReceivedSynchronousMessage: (
message: string,
data: string | undefined
) => string | undefined;
/**
* A function that will be called when the Player UI sends an asynchronous message to the integration.
*/
onReceivedAsynchronousMessage: (
message: string,
data: string | undefined
) => void;
}
/**
* Android and iOS only.
* For Android it requires Player SDK version 3.39.0 or higher.
*
* Provides a two-way communication channel between the Player UI and the integration.
*/
export class CustomMessageHandler {
private readonly onReceivedSynchronousMessage: (
message: string,
data: string | undefined
) => string | undefined;
private readonly onReceivedAsynchronousMessage: (
message: string,
data: string | undefined
) => void;
/** @internal */
customMessageSender?: CustomMessageSender;
/**
* Android and iOS only.
*
* Creates a new `CustomMessageHandler` instance to handle two-way communication between the integation and the Player UI.
*
* @param options - Configuration options for the `CustomMessageHandler` instance.
*/
constructor({
onReceivedSynchronousMessage,
onReceivedAsynchronousMessage,
}: CustomMessageHandlerProps) {
this.onReceivedSynchronousMessage = onReceivedSynchronousMessage;
this.onReceivedAsynchronousMessage = onReceivedAsynchronousMessage;
}
/**
* Gets called when a synchronous message was received from the Bitmovin Web UI.
*
* @param message Identifier of the message.
* @param data Optional data of the message as string (can be a serialized object).
* @returns Optional return value as string which will be propagates back to the JS counterpart.
*/
receivedSynchronousMessage(
message: string,
data: string | undefined
): string | undefined {
return this.onReceivedSynchronousMessage(message, data);
}
/**
* Gets called when an asynchronous message was received from the Bitmovin Web UI.
*
* @param message Identifier of the message.
* @param data Optional data of the message as string (can be a serialized object).
*/
receivedAsynchronousMessage(message: string, data: string | undefined): void {
this.onReceivedAsynchronousMessage(message, data);
}
/**
* Android and iOS only.
*
* Sends a message to the Player UI.
*
* @param message - Identifier for the callback which should be called.
* @param data - Payload for the callback.
*/
sendMessage(message: string, data: string | undefined): void {
this.customMessageSender?.sendMessage(message, data);
}
}