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bitmovin-player-react-native

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Official React Native bindings for Bitmovin's mobile Player SDKs.

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import { AdBreakFinishedEvent, AdBreakStartedEvent, AdClickedEvent, AdErrorEvent, AdFinishedEvent, AdManifestLoadedEvent, AdManifestLoadEvent, AdQuartileEvent, AdScheduledEvent, AdSkippedEvent, AdStartedEvent, CastAvailableEvent, CastPausedEvent, CastPlaybackFinishedEvent, CastPlayingEvent, CastStartedEvent, CastStartEvent, CastStoppedEvent, CastTimeUpdatedEvent, CastWaitingForDeviceEvent, DestroyEvent, Event, FullscreenEnabledEvent, FullscreenDisabledEvent, FullscreenEnterEvent, FullscreenExitEvent, MutedEvent, PausedEvent, PictureInPictureAvailabilityChangedEvent, PictureInPictureEnterEvent, PictureInPictureEnteredEvent, PictureInPictureExitEvent, PictureInPictureExitedEvent, PlaybackFinishedEvent, PlayerActiveEvent, PlayerErrorEvent, PlayerWarningEvent, PlayEvent, PlayingEvent, ReadyEvent, SeekedEvent, SeekEvent, TimeShiftEvent, TimeShiftedEvent, StallStartedEvent, StallEndedEvent, SourceErrorEvent, SourceLoadedEvent, SourceLoadEvent, SourceUnloadedEvent, SourceWarningEvent, AudioAddedEvent, AudioChangedEvent, AudioRemovedEvent, SubtitleAddedEvent, SubtitleChangedEvent, SubtitleRemovedEvent, TimeChangedEvent, UnmutedEvent, VideoPlaybackQualityChangedEvent, DownloadFinishedEvent, VideoDownloadQualityChangedEvent, PlaybackSpeedChangedEvent, CueEnterEvent, CueExitEvent, } from '../../events'; /** * Event props for `NativePlayerView`. */ export type NativePlayerViewEvents = { /** * Event emitted when an ad break has finished. */ onBmpAdBreakFinished?: (event: { nativeEvent: AdBreakFinishedEvent }) => void; /** * Event emitted when an ad break has started. */ onBmpAdBreakStarted?: (event: { nativeEvent: AdBreakStartedEvent }) => void; /** * Event emitted when an ad has been clicked. */ onBmpAdClicked?: (event: { nativeEvent: AdClickedEvent }) => void; /** * Event emitted when an ad error has occurred. */ onBmpAdError?: (event: { nativeEvent: AdErrorEvent }) => void; /** * Event emitted when an ad has finished. */ onBmpAdFinished?: (event: { nativeEvent: AdFinishedEvent }) => void; /** * Event emitted when an ad manifest starts loading. */ onBmpAdManifestLoad?: (event: { nativeEvent: AdManifestLoadEvent }) => void; /** * Event emitted when an ad manifest has been loaded. */ onBmpAdManifestLoaded?: (event: { nativeEvent: AdManifestLoadedEvent; }) => void; /** * Event emitted when an ad quartile has been reached. */ onBmpAdQuartile?: (event: { nativeEvent: AdQuartileEvent }) => void; /** * Event emitted when an ad has been scheduled. */ onBmpAdScheduled?: (event: { nativeEvent: AdScheduledEvent }) => void; /** * Event emitted when an ad has been skipped. */ onBmpAdSkipped?: (event: { nativeEvent: AdSkippedEvent }) => void; /** * Event emitted when an ad has started. */ onBmpAdStarted?: (event: { nativeEvent: AdStartedEvent }) => void; /** * Event emitted when casting to a cast-compatible device is available. * * @remarks Platform: iOS, Android */ onBmpCastAvailable?: (event: { nativeEvent: CastAvailableEvent }) => void; /** * Event emitted when the playback on a cast-compatible device was paused. * * @remarks Platform: iOS, Android */ onBmpCastPaused?: (event: { nativeEvent: CastPausedEvent }) => void; /** * Event emitted when the playback on a cast-compatible device has finished. * * @remarks Platform: iOS, Android */ onBmpCastPlaybackFinished?: (event: { nativeEvent: CastPlaybackFinishedEvent; }) => void; /** * Event emitted when playback on a cast-compatible device has started. * * @remarks Platform: iOS, Android */ onBmpCastPlaying?: (event: { nativeEvent: CastPlayingEvent }) => void; /** * Event emitted when the cast app is launched successfully. * * @remarks Platform: iOS, Android */ onBmpCastStarted?: (event: { nativeEvent: CastStartedEvent }) => void; /** * Event emitted when casting is initiated, but the user still needs to choose which device should be used. * * @remarks Platform: iOS, Android */ onBmpCastStart?: (event: { nativeEvent: CastStartEvent }) => void; /** * Event emitted when casting to a cast-compatible device is stopped. * * @remarks Platform: iOS, Android */ onBmpCastStopped?: (event: { nativeEvent: CastStoppedEvent }) => void; /** * Event emitted when the time update from the currently used cast-compatible device is received. * * @remarks Platform: iOS, Android */ onBmpCastTimeUpdated?: (event: { nativeEvent: CastTimeUpdatedEvent }) => void; /** * Event emitted when a cast-compatible device has been chosen and the player is waiting for the device to get ready for * playback. * * @remarks Platform: iOS, Android */ onBmpCastWaitingForDevice?: (event: { nativeEvent: CastWaitingForDeviceEvent; }) => void; /** * Event emitted when a subtitle entry transitions into the active status. */ onBmpCueEnter?: (event: { nativeEvent: CueEnterEvent }) => void; /** * Event emitted when an active subtitle entry transitions into the inactive status. */ onBmpCueExit?: (event: { nativeEvent: CueExitEvent }) => void; /** * Event emitted when the player is destroyed. */ onBmpDestroy?: (event: { nativeEvent: DestroyEvent }) => void; /** * Emitted when a download was finished. */ onBmpDownloadFinished?: (event: { nativeEvent: DownloadFinishedEvent; }) => void; /** * All events emitted by the player. */ onBmpEvent?: (event: { nativeEvent: Event }) => void; /** * Event emitted when fullscreen mode has been enabled. * * @remarks Platform: iOS, Android */ onBmpFullscreenEnabled?: (event: { nativeEvent: FullscreenEnabledEvent; }) => void; /** * Event emitted when fullscreen mode has been disabled. * * @remarks Platform: iOS, Android */ onBmpFullscreenDisabled?: (event: { nativeEvent: FullscreenDisabledEvent; }) => void; /** * Event emitted when fullscreen mode has been entered. * * @remarks Platform: iOS, Android */ onBmpFullscreenEnter?: (event: { nativeEvent: FullscreenEnterEvent }) => void; /** * Event emitted when fullscreen mode has been exited. * * @remarks Platform: iOS, Android */ onBmpFullscreenExit?: (event: { nativeEvent: FullscreenExitEvent }) => void; /** * Event emitted when the player has been muted. */ onBmpMuted?: (event: { nativeEvent: MutedEvent }) => void; /** * Event emitted when the player has been paused. */ onBmpPaused?: (event: { nativeEvent: PausedEvent }) => void; /** * Event mitted when the availability of the Picture in Picture mode changed. */ onBmpPictureInPictureAvailabilityChanged?: (event: { nativeEvent: PictureInPictureAvailabilityChangedEvent; }) => void; /** * Event emitted when the player enters Picture in Picture mode. */ onBmpPictureInPictureEnter?: (event: { nativeEvent: PictureInPictureEnterEvent; }) => void; /** * Event emitted when the player entered Picture in Picture mode. * * @remarks Platform: iOS */ onBmpPictureInPictureEntered?: (event: { nativeEvent: PictureInPictureEnteredEvent; }) => void; /** * Event emitted when the player exits Picture in Picture mode. */ onBmpPictureInPictureExit?: (event: { nativeEvent: PictureInPictureExitEvent; }) => void; /** * Event emitted when the player exited Picture in Picture mode. * * @remarks Platform: iOS */ onBmpPictureInPictureExited?: (event: { nativeEvent: PictureInPictureExitedEvent; }) => void; /** * Event emitted when the player received an intention to start/resume playback. */ onBmpPlay?: (event: { nativeEvent: PlayEvent }) => void; /** * Event emitted when the playback of the current media has finished. */ onBmpPlaybackFinished?: (event: { nativeEvent: PlaybackFinishedEvent; }) => void; /** * Emitted when the player transitions from one playback speed to another. * @remarks Platform: iOS, tvOS */ onBmpPlaybackSpeedChanged?: (event: { nativeEvent: PlaybackSpeedChangedEvent; }) => void; /** * Event emitted when a source is loaded into the player. * Seeking and time shifting are allowed as soon as this event is seen. */ onBmpPlayerActive?: (event: { nativeEvent: PlayerActiveEvent }) => void; /** * Event Emitted when a player error occurred. */ onBmpPlayerError?: (event: { nativeEvent: PlayerErrorEvent }) => void; /** * Event emitted when a player warning occurred. */ onBmpPlayerWarning?: (event: { nativeEvent: PlayerWarningEvent }) => void; /** * Emitted when playback has started. */ onBmpPlaying?: (event: { nativeEvent: PlayingEvent }) => void; /** * Emitted when the player is ready for immediate playback, because initial audio/video * has been downloaded. */ onBmpReady?: (event: { nativeEvent: ReadyEvent }) => void; /** * Event emitted when the player is about to seek to a new position. * Only applies to VoD streams. */ onBmpSeek?: (event: { nativeEvent: SeekEvent }) => void; /** * Event emitted when seeking has finished and data to continue playback is available. * Only applies to VoD streams. */ onBmpSeeked?: (event: { nativeEvent: SeekedEvent }) => void; /** * Event mitted when the player starts time shifting. * Only applies to live streams. */ onBmpTimeShift?: (event: { nativeEvent: TimeShiftEvent }) => void; /** * Event emitted when time shifting has finished and data is available to continue playback. * Only applies to live streams. */ onBmpTimeShifted?: (event: { nativeEvent: TimeShiftedEvent }) => void; /** * Event emitted when the player begins to stall and to buffer due to an empty buffer. */ onBmpStallStarted?: (event: { nativeEvent: StallStartedEvent }) => void; /** * Event emitted when the player ends stalling, due to enough data in the buffer. */ onBmpStallEnded?: (event: { nativeEvent: StallEndedEvent }) => void; /** * Event emitted when a source error occurred. */ onBmpSourceError?: (event: { nativeEvent: SourceErrorEvent }) => void; /** * Event emitted when a new source loading has started. */ onBmpSourceLoad?: (event: { nativeEvent: SourceLoadEvent }) => void; /** * Event emitted when a new source is loaded. * This does not mean that the source is immediately ready for playback. * `ReadyEvent` indicates the player is ready for immediate playback. */ onBmpSourceLoaded?: (event: { nativeEvent: SourceLoadedEvent }) => void; /** * Event emitted when the current source has been unloaded. */ onBmpSourceUnloaded?: (event: { nativeEvent: SourceUnloadedEvent }) => void; /** * Event emitted when a source warning occurred. */ onBmpSourceWarning?: (event: { nativeEvent: SourceWarningEvent }) => void; /** * Event emitted when a new audio track is added to the player. */ onBmpAudioAdded?: (event: { nativeEvent: AudioAddedEvent }) => void; /** * Event emitted when the player's selected audio track has changed. */ onBmpAudioChanged?: (event: { nativeEvent: AudioChangedEvent }) => void; /** * Event emitted when an audio track is removed from the player. */ onBmpAudioRemoved?: (event: { nativeEvent: AudioRemovedEvent }) => void; /** * Event emitted when a new subtitle track is added to the player. */ onBmpSubtitleAdded?: (event: { nativeEvent: SubtitleAddedEvent }) => void; /** * Event emitted when the player's selected subtitle track has changed. */ onBmpSubtitleChanged?: (event: { nativeEvent: SubtitleChangedEvent }) => void; /** * Event emitted when a subtitle track is removed from the player. */ onBmpSubtitleRemoved?: (event: { nativeEvent: SubtitleRemovedEvent }) => void; /** * Event emitted when the current playback time has changed. */ onBmpTimeChanged?: (event: { nativeEvent: TimeChangedEvent }) => void; /** * Emitted when the player is unmuted. */ onBmpUnmuted?: (event: { nativeEvent: UnmutedEvent }) => void; /** * Emitted when current video download quality has changed. */ onBmpVideoDownloadQualityChanged?: (event: { nativeEvent: VideoDownloadQualityChangedEvent; }) => void; /** * Emitted when the current video playback quality has changed. */ onBmpVideoPlaybackQualityChanged?: (event: { nativeEvent: VideoPlaybackQualityChangedEvent; }) => void; };