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bitmark-grammar

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"use strict"; /*! * Copyright 2016 The ANTLR Project. All rights reserved. * Licensed under the BSD-3-Clause license. See LICENSE file in the project root for license information. */ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; exports.__esModule = true; exports.ATNState = void 0; var Decorators_1 = require("../Decorators"); var INITIAL_NUM_TRANSITIONS = 4; /** * The following images show the relation of states and * {@link ATNState#transitions} for various grammar constructs. * * * Solid edges marked with an &#0949; indicate a required * {@link EpsilonTransition}. * * * Dashed edges indicate locations where any transition derived from * {@link Transition} might appear. * * * Dashed nodes are place holders for either a sequence of linked * {@link BasicState} states or the inclusion of a block representing a nested * construct in one of the forms below. * * * Nodes showing multiple outgoing alternatives with a `...` support * any number of alternatives (one or more). Nodes without the `...` only * support the exact number of alternatives shown in the diagram. * * <h2>Basic Blocks</h2> * * <h3>Rule</h3> * * <embed src="images/Rule.svg" type="image/svg+xml"/> * * <h3>Block of 1 or more alternatives</h3> * * <embed src="images/Block.svg" type="image/svg+xml"/> * * <h2>Greedy Loops</h2> * * <h3>Greedy Closure: `(...)*`</h3> * * <embed src="images/ClosureGreedy.svg" type="image/svg+xml"/> * * <h3>Greedy Positive Closure: `(...)+`</h3> * * <embed src="images/PositiveClosureGreedy.svg" type="image/svg+xml"/> * * <h3>Greedy Optional: `(...)?`</h3> * * <embed src="images/OptionalGreedy.svg" type="image/svg+xml"/> * * <h2>Non-Greedy Loops</h2> * * <h3>Non-Greedy Closure: `(...)*?`</h3> * * <embed src="images/ClosureNonGreedy.svg" type="image/svg+xml"/> * * <h3>Non-Greedy Positive Closure: `(...)+?`</h3> * * <embed src="images/PositiveClosureNonGreedy.svg" type="image/svg+xml"/> * * <h3>Non-Greedy Optional: `(...)??`</h3> * * <embed src="images/OptionalNonGreedy.svg" type="image/svg+xml"/> */ var ATNState = /** @class */ (function () { function ATNState() { this.stateNumber = ATNState.INVALID_STATE_NUMBER; this.ruleIndex = 0; // at runtime, we don't have Rule objects this.epsilonOnlyTransitions = false; /** Track the transitions emanating from this ATN state. */ this.transitions = []; this.optimizedTransitions = this.transitions; } /** * Gets the state number. * * @returns the state number */ ATNState.prototype.getStateNumber = function () { return this.stateNumber; }; Object.defineProperty(ATNState.prototype, "nonStopStateNumber", { /** * For all states except {@link RuleStopState}, this returns the state * number. Returns -1 for stop states. * * @returns -1 for {@link RuleStopState}, otherwise the state number */ get: function () { return this.getStateNumber(); }, enumerable: false, configurable: true }); ATNState.prototype.hashCode = function () { return this.stateNumber; }; ATNState.prototype.equals = function (o) { // are these states same object? if (o instanceof ATNState) { return this.stateNumber === o.stateNumber; } return false; }; Object.defineProperty(ATNState.prototype, "isNonGreedyExitState", { get: function () { return false; }, enumerable: false, configurable: true }); ATNState.prototype.toString = function () { return String(this.stateNumber); }; ATNState.prototype.getTransitions = function () { return this.transitions.slice(0); }; Object.defineProperty(ATNState.prototype, "numberOfTransitions", { get: function () { return this.transitions.length; }, enumerable: false, configurable: true }); ATNState.prototype.addTransition = function (e, index) { if (this.transitions.length === 0) { this.epsilonOnlyTransitions = e.isEpsilon; } else if (this.epsilonOnlyTransitions !== e.isEpsilon) { this.epsilonOnlyTransitions = false; throw new Error("ATN state " + this.stateNumber + " has both epsilon and non-epsilon transitions."); } this.transitions.splice(index !== undefined ? index : this.transitions.length, 0, e); }; ATNState.prototype.transition = function (i) { return this.transitions[i]; }; ATNState.prototype.setTransition = function (i, e) { this.transitions[i] = e; }; ATNState.prototype.removeTransition = function (index) { return this.transitions.splice(index, 1)[0]; }; Object.defineProperty(ATNState.prototype, "onlyHasEpsilonTransitions", { get: function () { return this.epsilonOnlyTransitions; }, enumerable: false, configurable: true }); ATNState.prototype.setRuleIndex = function (ruleIndex) { this.ruleIndex = ruleIndex; }; Object.defineProperty(ATNState.prototype, "isOptimized", { get: function () { return this.optimizedTransitions !== this.transitions; }, enumerable: false, configurable: true }); Object.defineProperty(ATNState.prototype, "numberOfOptimizedTransitions", { get: function () { return this.optimizedTransitions.length; }, enumerable: false, configurable: true }); ATNState.prototype.getOptimizedTransition = function (i) { return this.optimizedTransitions[i]; }; ATNState.prototype.addOptimizedTransition = function (e) { if (!this.isOptimized) { this.optimizedTransitions = new Array(); } this.optimizedTransitions.push(e); }; ATNState.prototype.setOptimizedTransition = function (i, e) { if (!this.isOptimized) { throw new Error("This ATNState is not optimized."); } this.optimizedTransitions[i] = e; }; ATNState.prototype.removeOptimizedTransition = function (i) { if (!this.isOptimized) { throw new Error("This ATNState is not optimized."); } this.optimizedTransitions.splice(i, 1); }; __decorate([ Decorators_1.Override ], ATNState.prototype, "hashCode"); __decorate([ Decorators_1.Override ], ATNState.prototype, "equals"); __decorate([ Decorators_1.Override ], ATNState.prototype, "toString"); return ATNState; }()); exports.ATNState = ATNState; (function (ATNState) { ATNState.INVALID_STATE_NUMBER = -1; })(ATNState = exports.ATNState || (exports.ATNState = {})); exports.ATNState = ATNState;