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bitmark-grammar

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/*! * Copyright 2016 The ANTLR Project. All rights reserved. * Licensed under the BSD-3-Clause license. See LICENSE file in the project root for license information. */ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; // ConvertTo-TS run at 2016-10-04T11:26:34.9572142-07:00 import { ATNStateType } from "./ATNStateType"; import { BlockStartState } from "./BlockStartState"; import { Override } from "../Decorators"; /** Start of `(A|B|...)+` loop. Technically a decision state, but * we don't use for code generation; somebody might need it, so I'm defining * it for completeness. In reality, the {@link PlusLoopbackState} node is the * real decision-making note for `A+`. */ export class PlusBlockStartState extends BlockStartState { get stateType() { return ATNStateType.PLUS_BLOCK_START; } } __decorate([ Override ], PlusBlockStartState.prototype, "stateType", null);