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bitmark-grammar

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/*! * Copyright 2016 The ANTLR Project. All rights reserved. * Licensed under the BSD-3-Clause license. See LICENSE file in the project root for license information. */ // ConvertTo-TS run at 2016-10-04T11:26:27.4734328-07:00 import { ATN } from "./ATN"; import { ATNStateType } from "./ATNStateType"; import { IntervalSet } from "../misc/IntervalSet"; import { Override } from "../Decorators"; import { Transition } from "./Transition"; const INITIAL_NUM_TRANSITIONS: number = 4; /** * The following images show the relation of states and * {@link ATNState#transitions} for various grammar constructs. * * * Solid edges marked with an &#0949; indicate a required * {@link EpsilonTransition}. * * * Dashed edges indicate locations where any transition derived from * {@link Transition} might appear. * * * Dashed nodes are place holders for either a sequence of linked * {@link BasicState} states or the inclusion of a block representing a nested * construct in one of the forms below. * * * Nodes showing multiple outgoing alternatives with a `...` support * any number of alternatives (one or more). Nodes without the `...` only * support the exact number of alternatives shown in the diagram. * * <h2>Basic Blocks</h2> * * <h3>Rule</h3> * * <embed src="images/Rule.svg" type="image/svg+xml"/> * * <h3>Block of 1 or more alternatives</h3> * * <embed src="images/Block.svg" type="image/svg+xml"/> * * <h2>Greedy Loops</h2> * * <h3>Greedy Closure: `(...)*`</h3> * * <embed src="images/ClosureGreedy.svg" type="image/svg+xml"/> * * <h3>Greedy Positive Closure: `(...)+`</h3> * * <embed src="images/PositiveClosureGreedy.svg" type="image/svg+xml"/> * * <h3>Greedy Optional: `(...)?`</h3> * * <embed src="images/OptionalGreedy.svg" type="image/svg+xml"/> * * <h2>Non-Greedy Loops</h2> * * <h3>Non-Greedy Closure: `(...)*?`</h3> * * <embed src="images/ClosureNonGreedy.svg" type="image/svg+xml"/> * * <h3>Non-Greedy Positive Closure: `(...)+?`</h3> * * <embed src="images/PositiveClosureNonGreedy.svg" type="image/svg+xml"/> * * <h3>Non-Greedy Optional: `(...)??`</h3> * * <embed src="images/OptionalNonGreedy.svg" type="image/svg+xml"/> */ export abstract class ATNState { /** Which ATN are we in? */ public atn?: ATN; public stateNumber: number = ATNState.INVALID_STATE_NUMBER; public ruleIndex: number = 0; // at runtime, we don't have Rule objects public epsilonOnlyTransitions: boolean = false; /** Track the transitions emanating from this ATN state. */ protected transitions: Transition[] = []; protected optimizedTransitions: Transition[] = this.transitions; /** Used to cache lookahead during parsing, not used during construction */ public nextTokenWithinRule?: IntervalSet; /** * Gets the state number. * * @returns the state number */ public getStateNumber(): number { return this.stateNumber; } /** * For all states except {@link RuleStopState}, this returns the state * number. Returns -1 for stop states. * * @returns -1 for {@link RuleStopState}, otherwise the state number */ get nonStopStateNumber(): number { return this.getStateNumber(); } @Override public hashCode(): number { return this.stateNumber; } @Override public equals(o: any): boolean { // are these states same object? if (o instanceof ATNState) { return this.stateNumber === o.stateNumber; } return false; } get isNonGreedyExitState(): boolean { return false; } @Override public toString(): string { return String(this.stateNumber); } public getTransitions(): Transition[] { return this.transitions.slice(0); } get numberOfTransitions(): number { return this.transitions.length; } public addTransition(e: Transition, index?: number): void { if (this.transitions.length === 0) { this.epsilonOnlyTransitions = e.isEpsilon; } else if (this.epsilonOnlyTransitions !== e.isEpsilon) { this.epsilonOnlyTransitions = false; throw new Error("ATN state " + this.stateNumber + " has both epsilon and non-epsilon transitions."); } this.transitions.splice(index !== undefined ? index : this.transitions.length, 0, e); } public transition(i: number): Transition { return this.transitions[i]; } public setTransition(i: number, e: Transition): void { this.transitions[i] = e; } public removeTransition(index: number): Transition { return this.transitions.splice(index, 1)[0]; } public abstract readonly stateType: ATNStateType; get onlyHasEpsilonTransitions(): boolean { return this.epsilonOnlyTransitions; } public setRuleIndex(ruleIndex: number): void { this.ruleIndex = ruleIndex; } get isOptimized(): boolean { return this.optimizedTransitions !== this.transitions; } get numberOfOptimizedTransitions(): number { return this.optimizedTransitions.length; } public getOptimizedTransition(i: number): Transition { return this.optimizedTransitions[i]; } public addOptimizedTransition(e: Transition): void { if (!this.isOptimized) { this.optimizedTransitions = new Array<Transition>(); } this.optimizedTransitions.push(e); } public setOptimizedTransition(i: number, e: Transition): void { if (!this.isOptimized) { throw new Error("This ATNState is not optimized."); } this.optimizedTransitions[i] = e; } public removeOptimizedTransition(i: number): void { if (!this.isOptimized) { throw new Error("This ATNState is not optimized."); } this.optimizedTransitions.splice(i, 1); } } export namespace ATNState { export const INVALID_STATE_NUMBER: number = -1; }