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bitmark-grammar

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/*! * Copyright 2016 The ANTLR Project. All rights reserved. * Licensed under the BSD-3-Clause license. See LICENSE file in the project root for license information. */ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __param = (this && this.__param) || function (paramIndex, decorator) { return function (target, key) { decorator(target, key, paramIndex); } }; import { ATNConfigSet } from "./ATNConfigSet"; import { DFAState } from "../dfa/DFAState"; import { NotNull } from "../Decorators"; import { PredictionContext } from "./PredictionContext"; let ATNSimulator = class ATNSimulator { constructor(atn) { this.atn = atn; } static get ERROR() { if (!ATNSimulator._ERROR) { ATNSimulator._ERROR = new DFAState(new ATNConfigSet()); ATNSimulator._ERROR.stateNumber = PredictionContext.EMPTY_FULL_STATE_KEY; } return ATNSimulator._ERROR; } /** * Clear the DFA cache used by the current instance. Since the DFA cache may * be shared by multiple ATN simulators, this method may affect the * performance (but not accuracy) of other parsers which are being used * concurrently. * * @ if the current instance does not * support clearing the DFA. * * @since 4.3 */ clearDFA() { this.atn.clearDFA(); } }; __decorate([ NotNull ], ATNSimulator.prototype, "atn", void 0); __decorate([ NotNull ], ATNSimulator, "ERROR", null); ATNSimulator = __decorate([ __param(0, NotNull) ], ATNSimulator); export { ATNSimulator }; (function (ATNSimulator) { const RULE_VARIANT_DELIMITER = "$"; const RULE_LF_VARIANT_MARKER = "$lf$"; const RULE_NOLF_VARIANT_MARKER = "$nolf$"; })(ATNSimulator || (ATNSimulator = {}));