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bird-oid

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A 3D boid system with accompanying emergent behaviors. Implementation mostly based on Craig Reynolds paper Steering Behaviors For Autonomous Characters.

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/// <reference types="gl-matrix" /> export default Obstacle; /** * Data structure used for obstacle avoidance behavior. */ declare class Obstacle { /** * @param {import("gl-matrix").vec3} position The center of the obstacle. * @param {number} radius The radius of the sphere. */ constructor(position: import("gl-matrix").vec3, radius: number); position: import("gl-matrix").vec3; radius: number; }