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biome

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A simple way to manage environment variables on a per-project basis

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }(); exports.default = use; exports.vars = vars; var _fsPromise = require('fs-promise'); var _fsPromise2 = _interopRequireDefault(_fsPromise); var _bluebird = require('bluebird'); var _bluebird2 = _interopRequireDefault(_bluebird); var _path = require('path'); var _path2 = _interopRequireDefault(_path); var _manager = require('./manager'); var _startShell = require('./startShell'); var _startShell2 = _interopRequireDefault(_startShell); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } // given a project, open a subshell with its associated variables function use(project) { return (0, _manager.getEnv)(project).then(_ref => { var _ref2 = _slicedToArray(_ref, 2); let vars = _ref2[0]; let project = _ref2[1]; return (0, _startShell2.default)(project, vars); }); } // # run this after every cd // [[ -f /tmp/sourcefrombiome ]] && source /tmp/sourcefrombiome && rm /tmp/sourcefrombiome // echo vars in shell format function vars(project) { return (0, _manager.getEnv)(project).then(_ref3 => { var _ref4 = _slicedToArray(_ref3, 2); let vars = _ref4[0]; let project = _ref4[1]; // turn make all the variables into a string let shellVars = ` # Biome config export BIOME_SHELL=true export BIOME_PROJECT="${ project }" export BIOME_NVARS="${ Object.keys(vars).length }"\n # Project variables `.trim() + '\n'; // set each one for (let variable in vars) { shellVars += `export ${ variable }="${ vars[variable] }"\n`; } // add an unset function if (Object.keys(vars).length > 0) { shellVars += "function envoff {\n"; for (let variable in vars) { shellVars += ` unset ${ variable }\n`; } shellVars += "}"; } // write to tmp return shellVars; }); }