biome
Version:
A simple way to manage environment variables on a per-project basis
56 lines (36 loc) • 2.01 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }();
exports.default = add;
var _fsPromise = require('fs-promise');
var _fsPromise2 = _interopRequireDefault(_fsPromise);
var _bluebird = require('bluebird');
var _bluebird2 = _interopRequireDefault(_bluebird);
var _path = require('path');
var _path2 = _interopRequireDefault(_path);
var _manager = require('./manager');
var _startShell = require('./startShell');
var _startShell2 = _interopRequireDefault(_startShell);
var _constants = require('./constants');
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function add(project, variables) {
return (0, _manager.getEnv)(project).then(_ref => {
var _ref2 = _slicedToArray(_ref, 2);
let vars = _ref2[0];
let project = _ref2[1];
// add all values
variables.forEach(_ref3 => {
var _ref4 = _slicedToArray(_ref3, 2);
let name = _ref4[0];
let value = _ref4[1];
name = name.trim();
vars[name] = value;
console.log(`Exported ${ name }="${ value }" inside ${ project }...`);
});
// write to config
let biomeProject = _path2.default.join((0, _constants.biomeFolderName)(), `${ project }.json`);
return _fsPromise2.default.writeFile(biomeProject, JSON.stringify(vars, null, 2));
});
}