UNPKG

binmat

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import { shuffle } from "@samual/lib/shuffle" const Cards = [ "2&", "3&", "4&", "5&", "6&", "7&", "8&", "9&", "a&", "@&", "*&", "?&", ">&", "2%", "3%", "4%", "5%", "6%", "7%", "8%", "9%", "a%", "@%", "*%", "?%", ">%", "2+", "3+", "4+", "5+", "6+", "7+", "8+", "9+", "a+", "@+", "*+", "?+", ">+", "2!", "3!", "4!", "5!", "6!", "7!", "8!", "9!", "a!", "@!", "*!", "?!", ">!", "2^", "3^", "4^", "5^", "6^", "7^", "8^", "9^", "a^", "@^", "*^", "?^", ">^", "2#", "3#", "4#", "5#", "6#", "7#", "8#", "9#", "a#", "@#", "*#", "?#", ">#" ] function makeState(deck = shuffle([...Cards])) { return { attackerStacks: [[], [], [], [], [], []], defenderStacks: [ { cards: [], isFaceUp: !1 }, { cards: [], isFaceUp: !1 }, { cards: [], isFaceUp: !1 }, { cards: [], isFaceUp: !1 }, { cards: [], isFaceUp: !1 }, { cards: [], isFaceUp: !1 } ], laneDecks: [ deck.slice(0, 13), deck.slice(13, 26), deck.slice(26, 39), deck.slice(39, 52), deck.slice(52, 65), deck.slice(65) ], laneDiscardPiles: [[], [], [], [], [], []], attackerDeck: [], attackerDiscardPile: [], attackerHand: [], defenderHand: [], turn: 0, turns: 110, attackerPassedLastTurn: !1, defenderPassedLastTurn: !1 } } export { Cards, makeState }