bhive
Version:
Behavior Tree for Javascript
79 lines (67 loc) • 2.15 kB
JavaScript
const BaseDecorator = require('../core/BaseDecorator');
const {SUCCESS, ERROR, FAILURE, RUNNING} = require('../constants');
/**
* Class UntilSuccess
* @extends BaseDecorator
* @category Decorators
*/
class UntilSuccess extends BaseDecorator {
/**
* Creates an instance of UntilSuccess.
*
* - **maxLoop** (*Integer*) Maximum number of repetitions. Default to -1 (infinite).
* - **child** (*BaseNode*) The child node.
*
* @constructor
* @param {Object} params Object with parameters.
* @param {Number} params.maxLoop Maximum number of repetitions. Default to -1 (infinite).
* @param {BaseNode} params.child The child node.
**/
constructor({maxLoop = -1, child = null} = {}) {
super({
child,
type: 'UntilSuccess',
name: 'Until Success',
properties: {maxLoop: -1},
});
this.maxLoop = maxLoop;
}
/**
* Open method.
* @param {Context} context A run instance.
**/
open(context) {
context.treeBoard.node(this.id).set('i', 0);
}
/**
* Context method.
* @param {Context} context A run instance.
* @return {NodeStatus} A state constant.
**/
run(context) {
if (!this.child) {
return ERROR;
}
let i = context.treeBoard.node(this.id).get('i');
let childStatus = RUNNING;
if (this.maxLoop < 0 || i < this.maxLoop) {
childStatus = this.child.tick(context);
if (childStatus === FAILURE) {
i++;
} else if (childStatus === RUNNING) {
return RUNNING;
} else if (childStatus === SUCCESS) {
// end condition
return SUCCESS;
} else {
context.logger.DEBUG_err('UNKNOWN child status under repeatUntilSuccess :' + childStatus);
return ERROR;
}
} else if (i >= this.maxLoop) {
return SUCCESS;
}
context.treeBoard.node(this.id).set('i', i);
return childStatus;
}
}
module.exports = UntilSuccess;