bhive
Version:
Behavior Tree for Javascript
74 lines (63 loc) • 1.93 kB
JavaScript
const Decorator = require('../core/BaseDecorator');
const {SUCCESS, ERROR, FAILURE} = require('../constants');
/**
* Class repeating a child.
*
* Repeater is a decorator that repeats the run signal until the child node
* return `RUNNING` or `ERROR`. Optionally, a maximum number of repetitions
* can be defined.
* @extends Decorator
* @category Decorators
**/
class Repeater extends Decorator {
/**
* Creates an instance of MaxTime.
*
* - **maxLoop** (*Integer*) Maximum number of repetitions. Default to -1 (infinite).
* - **child** (*BaseNode*) The child node.
*
* @param {Object} params - Object with parameters.
* @param {Number} [params.maxLoop=-1 (infinite)] - Maximum number of repetitions.
* @param {BaseNode} params.child The child node.
**/
constructor({maxLoop = -1, name, child = null} = {}) {
super({
child,
type: 'Repeater',
name: name || `Repeat <maxLoop>x`,
properties: {maxLoop: -1},
});
/** @type {number} */
this.maxLoop = maxLoop;
}
/**
* Open method.
* @param {Context} context A run instance.
* @returns {void}
**/
open(context) {
context.treeBoard.node(this.id).set('i', 0);
}
/**
* Context method.
* @param {Context} context A run instance.
**/
run(context) {
if (!this.child) {
return ERROR;
}
let i = context.treeBoard.node(this.id).get('i');
let status = SUCCESS;
if (this.maxLoop < 0 || i < this.maxLoop) {
status = this.child.tick(context);
if (status === SUCCESS || status === FAILURE) {
i++;
}
} else {
return SUCCESS;
}
context.treeBoard.node(this.id).set('i', i);
return status;
}
}
module.exports = Repeater;