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bgio-effects

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📤 Helpers for managing state effects in boardgame.io

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import { Handler } from 'mitt'; /** Simple value store with subscribe method to listen for changes. */ export declare class Store<Value> { private value; private static readonly Event; private readonly mitt; constructor(value: Value); protected get hasSubscribers(): boolean; /** * Subscribe to updates of the store value. * @returns An unsubscribe function. */ subscribe(handler: Handler<Readonly<Value>>): () => void; /** Update the stored value, notifying all subscribers if it changed. */ set(value: Value): void; /** Get the currently stored value. */ get(): Readonly<Value>; }