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bgio-effects

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📤 Helpers for managing state effects in boardgame.io

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.useLatestPropsOnEffect = exports.useEffectState = exports.useEffectQueue = exports.useEffectListener = exports.EffectsBoardWrapper = void 0; var components_1 = require("./components"); Object.defineProperty(exports, "EffectsBoardWrapper", { enumerable: true, get: function () { return components_1.EffectsBoardWrapper; } }); var useEffectListener_1 = require("./hooks/useEffectListener"); Object.defineProperty(exports, "useEffectListener", { enumerable: true, get: function () { return useEffectListener_1.useEffectListener; } }); var useEffectQueue_1 = require("./hooks/useEffectQueue"); Object.defineProperty(exports, "useEffectQueue", { enumerable: true, get: function () { return useEffectQueue_1.useEffectQueue; } }); var useEffectState_1 = require("./hooks/useEffectState"); Object.defineProperty(exports, "useEffectState", { enumerable: true, get: function () { return useEffectState_1.useEffectState; } }); var useLatestPropsOnEffect_1 = require("./hooks/useLatestPropsOnEffect"); Object.defineProperty(exports, "useLatestPropsOnEffect", { enumerable: true, get: function () { return useLatestPropsOnEffect_1.useLatestPropsOnEffect; } });