bgio-effects
Version:
📤 Helpers for managing state effects in boardgame.io
14 lines (13 loc) • 1.23 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.useLatestPropsOnEffect = exports.useEffectState = exports.useEffectQueue = exports.useEffectListener = exports.EffectsBoardWrapper = void 0;
var components_1 = require("./components");
Object.defineProperty(exports, "EffectsBoardWrapper", { enumerable: true, get: function () { return components_1.EffectsBoardWrapper; } });
var useEffectListener_1 = require("./hooks/useEffectListener");
Object.defineProperty(exports, "useEffectListener", { enumerable: true, get: function () { return useEffectListener_1.useEffectListener; } });
var useEffectQueue_1 = require("./hooks/useEffectQueue");
Object.defineProperty(exports, "useEffectQueue", { enumerable: true, get: function () { return useEffectQueue_1.useEffectQueue; } });
var useEffectState_1 = require("./hooks/useEffectState");
Object.defineProperty(exports, "useEffectState", { enumerable: true, get: function () { return useEffectState_1.useEffectState; } });
var useLatestPropsOnEffect_1 = require("./hooks/useLatestPropsOnEffect");
Object.defineProperty(exports, "useLatestPropsOnEffect", { enumerable: true, get: function () { return useLatestPropsOnEffect_1.useLatestPropsOnEffect; } });