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bgio-effects

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📤 Helpers for managing state effects in boardgame.io

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import type { EffectsPluginConfig, EffectState } from '../../types'; declare type EffectStateReturn<C extends EffectsPluginConfig, K extends keyof C['effects'], S> = readonly [EffectState<C['effects'][K]> | S, boolean]; /** * Subscribe to the latest value of a particular effect. * This hook is sugar around `useEffectListener` and `useState`. * @param effectType - Name of the effect to subscribe to. * @param initialState - Value to use for state before effect first fires. * @return - Tuple of `[effectState: any, isActive: boolean]`. * `effectState` will be `undefined` on initial render if `initialState` is not set. * `isActive` is true for the length of the effect’s duration. */ export declare function useEffectState<C extends EffectsPluginConfig, K extends keyof C['effects'], S>(effectType: K, initialState?: S, _config?: C): EffectStateReturn<C, K, S>; export {};