UNPKG

bgio-effects

Version:

📤 Helpers for managing state effects in boardgame.io

63 lines (62 loc) • 2.97 kB
/// <reference types="react" /> import type { QueueAPI } from './types'; import type { EffectsEmitter } from '../emitter'; export declare const EffectsContext: import("react").Context<EffectsEmitter<import("boardgame.io").State<any, import("boardgame.io").Ctx> & { isActive: boolean; isConnected: boolean; log: import("boardgame.io").LogEntry[]; } & Omit<import("boardgame.io/dist/types/src/client/react").WrappedBoardProps, "playerID" | "matchID" | "log" | "moves" | "events" | "reset" | "undo" | "redo" | "matchData" | "sendChatMessage" | "chatMessages"> & { playerID: string | null; matchID: string; log: import("boardgame.io").LogEntry[] | undefined; moves: Record<string, (...args: any[]) => void>; events: { endGame?: ((gameover?: any) => void) | undefined; endPhase?: (() => void) | undefined; endTurn?: ((arg?: { next: string; } | undefined) => void) | undefined; setPhase?: ((newPhase: string) => void) | undefined; endStage?: (() => void) | undefined; setStage?: ((newStage: string) => void) | undefined; setActivePlayers?: ((arg: import("boardgame.io").ActivePlayersArg) => void) | undefined; }; reset: () => void; undo: () => void; redo: () => void; matchData?: import("boardgame.io").FilteredMetadata | undefined; sendChatMessage: (message: any) => void; chatMessages: import("boardgame.io").ChatMessage[]; } & { isMultiplayer: boolean; }> | null>; export declare const EffectsQueueContext: import("react").Context<QueueAPI | undefined>; export declare const EffectsPropsContext: import("react").Context<(import("boardgame.io").State<any, import("boardgame.io").Ctx> & { isActive: boolean; isConnected: boolean; log: import("boardgame.io").LogEntry[]; } & Omit<import("boardgame.io/dist/types/src/client/react").WrappedBoardProps, "playerID" | "matchID" | "log" | "moves" | "events" | "reset" | "undo" | "redo" | "matchData" | "sendChatMessage" | "chatMessages"> & { playerID: string | null; matchID: string; log: import("boardgame.io").LogEntry[] | undefined; moves: Record<string, (...args: any[]) => void>; events: { endGame?: ((gameover?: any) => void) | undefined; endPhase?: (() => void) | undefined; endTurn?: ((arg?: { next: string; } | undefined) => void) | undefined; setPhase?: ((newPhase: string) => void) | undefined; endStage?: (() => void) | undefined; setStage?: ((newStage: string) => void) | undefined; setActivePlayers?: ((arg: import("boardgame.io").ActivePlayersArg) => void) | undefined; }; reset: () => void; undo: () => void; redo: () => void; matchData?: import("boardgame.io").FilteredMetadata | undefined; sendChatMessage: (message: any) => void; chatMessages: import("boardgame.io").ChatMessage[]; } & { isMultiplayer: boolean; }) | undefined>;