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bgio-effects

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📤 Helpers for managing state effects in boardgame.io

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.EffectsEmitter = void 0; var emitter_1 = require("./emitter"); Object.defineProperty(exports, "EffectsEmitter", { enumerable: true, get: function () { return emitter_1.EffectsEmitter; } });