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better-sse

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Dead simple, dependency-less, spec-compliant server-sent events implementation written in TypeScript.

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import { IncomingMessage, ServerResponse } from 'node:http'; import { Http2ServerRequest, Http2ServerResponse } from 'node:http2'; import { Readable } from 'node:stream'; import { EventEmitter } from 'node:events'; interface IterateOptions { /** * Event name/type to be emitted when iterable data is sent to the client. * * Defaults to `"iteration"`. */ eventName?: string; } type PushFromIterable = (iterable: Iterable<unknown> | AsyncIterable<unknown>, options?: IterateOptions) => Promise<void>; type WebReadableStream = ReadableStream; interface StreamOptions { /** * Event name/type to be emitted when stream data is sent to the client. * * Defaults to `"stream"`. */ eventName?: string; } type PushFromStream = (stream: Readable | WebReadableStream, options?: StreamOptions) => Promise<boolean>; type SanitizerFunction = (text: string) => string; /** * Serialize arbitrary data to a string that can be sent over the wire to the client. */ type SerializerFunction = (data: unknown) => string; interface EventBufferOptions { /** * Serialize data to a string that can be written. * * Defaults to `JSON.stringify`. */ serializer?: SerializerFunction; /** * Sanitize values so as to not prematurely dispatch events when writing fields whose text inadvertently contains newlines. * * By default, CR, LF and CRLF characters are replaced with a single LF character (`\n`) and then any trailing LF characters are stripped so as to prevent a blank line being written and accidentally dispatching the event before `.dispatch()` is called. */ sanitizer?: SanitizerFunction; } /** * An `EventBuffer` allows you to write raw spec-compliant SSE fields into a text buffer that can be sent directly over the wire. */ declare class EventBuffer { private buffer; private serialize; private sanitize; constructor(options?: EventBufferOptions); /** * Write a line with a field key and value appended with a newline character. */ private writeField; /** * Write an event name field (also referred to as the event "type" in the specification). * * @param type - Event name/type. */ event(type: string): this; /** * Write arbitrary data into a data field. * * Data is serialized to a string using the given `serializer` function option or JSON stringification by default. * * @param data - Data to serialize and write. */ data: (data: unknown) => this; /** * Write an event ID field. * * Defaults to an empty string if no argument is given. * * @param id - Identification string to write. */ id: (id?: string) => this; /** * Write a retry field that suggests a reconnection time with the given milliseconds. * * @param time - Time in milliseconds to retry. */ retry: (time: number) => this; /** * Write a comment (an ignored field). * * This will not fire an event but is often used to keep the connection alive. * * @param text - Text of the comment. Otherwise writes an empty field value. */ comment: (text?: string) => this; /** * Indicate that the event has finished being created by writing an additional newline character. */ dispatch: () => this; /** * Create, write and dispatch an event with the given data all at once. * * This is equivalent to calling the methods `event`, `id`, `data` and `dispatch` in that order. * * If no event name is given, the event name is set to `"message"`. * * If no event ID is given, the event ID is set to a unique string generated using a cryptographic pseudorandom number generator. * * @param data - Data to write. * @param eventName - Event name to write. * @param eventId - Event ID to write. */ push: (data: unknown, eventName?: string, eventId?: string) => this; /** * Pipe readable stream data as a series of events into the buffer. * * This uses the `push` method under the hood. * * If no event name is given in the `options` object, the event name is set to `"stream"`. * * @param stream - Readable stream to consume data from. * @param options - Event name to use for each event created. * * @returns A promise that resolves with `true` or rejects based on the success of the stream write finishing. */ stream: PushFromStream; /** * Iterate over an iterable and write yielded values as events into the buffer. * * This uses the `push` method under the hood. * * If no event name is given in the `options` object, the event name is set to `"iteration"`. * * @param iterable - Iterable to consume data from. * * @returns A promise that resolves once all data has been successfully yielded from the iterable. */ iterate: PushFromIterable; /** * Clear the contents of the buffer. */ clear: () => this; /** * Get a copy of the buffer contents. */ read: () => string; } interface EventMap { [name: string | symbol]: (...args: any[]) => void; } /** * Get event names type */ type EventNames<T> = keyof { [K in keyof T as string extends K ? never : number extends K ? never : K]: never; } | (string & {}); /** * Wraps the EventEmitter class to add types that map event names * to types of arguments in the event handler callback. */ declare class TypedEmitter<Events extends EventMap> extends EventEmitter { addListener<EventName extends EventNames<Events>>(event: EventName, listener: Events[EventName]): this; prependListener<EventName extends EventNames<Events>>(event: EventName, listener: Events[EventName]): this; prependOnceListener<EventName extends EventNames<Events>>(event: EventName, listener: Events[EventName]): this; on<EventName extends EventNames<Events>>(event: EventName, listener: Events[EventName]): this; once<EventName extends EventNames<Events>>(event: EventName, listener: Events[EventName]): this; emit<EventName extends EventNames<Events>>(event: EventName, ...args: Parameters<Events[EventName]>): boolean; off<EventName extends EventNames<Events>>(event: EventName, listener: Events[EventName]): this; removeListener<EventName extends EventNames<Events>>(event: EventName, listener: Events[EventName]): this; } interface SessionOptions<State = DefaultSessionState> extends Pick<EventBufferOptions, "serializer" | "sanitizer"> { /** * Whether to trust or ignore the last event ID given by the client in the `Last-Event-ID` request header. * * When set to `false`, the `lastId` property will always be initialized to an empty string. * * Defaults to `true`. */ trustClientEventId?: boolean; /** * Time in milliseconds for the client to wait before attempting to reconnect if the connection is closed. * * This is a request to the client browser, and does not guarantee that the client will actually respect the given time. * * Equivalent to immediately calling `.retry().dispatch().flush()` after a connection is made. * * Give as `null` to avoid sending an explicit reconnection time and allow the client browser to decide itself. * * Defaults to `2000` milliseconds. * * @see https://html.spec.whatwg.org/multipage/server-sent-events.html#concept-event-stream-reconnection-time */ retry?: number | null; /** * Time in milliseconds interval for the session to send a comment to keep the connection alive. * * Give as `null` to disable the connection keep-alive mechanism. * * Defaults to `10000` milliseconds (`10` seconds). */ keepAlive?: number | null; /** * Status code to be sent to the client. * * Event stream requests can be redirected using HTTP 301 and 307 status codes. * Make sure to set `Location` header when using these status codes using the `headers` property. * * A client can be asked to stop reconnecting by using 204 status code. * * Defaults to `200`. */ statusCode?: number; /** * Additional headers to be sent along with the response. */ headers?: Record<string, string | string[] | undefined>; /** * Custom state for this session. * * Use this object to safely store information related to the session and user. */ state?: State; } interface DefaultSessionState { [key: string]: unknown; } interface SessionEvents extends EventMap { connected: () => void; disconnected: () => void; push: (data: unknown, eventName: string, eventId: string) => void; } /** * A `Session` represents an open connection between the server and a client. * * It extends from the {@link https://nodejs.org/api/events.html#events_class_eventemitter | EventEmitter} class. * * It emits the `connected` event after it has connected and sent the response head to the client. * It emits the `disconnected` event after the connection has been closed. * * When using the Fetch API, the session is considered connected only once the `ReadableStream` contained in the body * of the `Response` returned by `getResponse` has began being consumed. * * When using the Node HTTP APIs, the session will send the response with status code, headers and other preamble data ahead of time, * allowing the session to connect and start pushing events immediately. As such, keep in mind that attempting * to write additional headers after the session has been created will result in an error being thrown. * * @param req - The Node HTTP/1 {@link https://nodejs.org/api/http.html#http_class_http_incomingmessage | ServerResponse}, HTTP/2 {@link https://nodejs.org/api/http2.html#class-http2http2serverrequest | Http2ServerRequest} or the Fetch API {@link https://developer.mozilla.org/en-US/docs/Web/API/Request | Request} object. * @param res - The Node HTTP {@link https://nodejs.org/api/http.html#http_class_http_serverresponse | IncomingMessage}, HTTP/2 {@link https://nodejs.org/api/http2.html#class-http2http2serverresponse | Http2ServerResponse} or the Fetch API {@link https://developer.mozilla.org/en-US/docs/Web/API/Response | Response} object. Optional if using the Fetch API. * @param options - Optional additional configuration for the session. */ declare class Session<State = DefaultSessionState> extends TypedEmitter<SessionEvents> { /** * The last event ID sent to the client. * * This is initialized to the last event ID given by the user, and otherwise is equal to the last number given to the `.id` method. * * For security reasons, keep in mind that the client can provide *any* initial ID here. Use the `trustClientEventId` constructor option to ignore the client-given initial ID. * * @readonly */ lastId: string; /** * Indicates whether the session and underlying connection is open or not. * * @readonly */ isConnected: boolean; /** * Custom state for this session. * * Use this object to safely store information related to the session and user. * * Use [module augmentation and declaration merging](https://www.typescriptlang.org/docs/handbook/declaration-merging.html#module-augmentation) * to safely add new properties to the `DefaultSessionState` interface. */ state: State; private buffer; private connection; private sanitize; private serialize; private initialRetry; private keepAliveInterval; private keepAliveTimer?; constructor(req: IncomingMessage, res: ServerResponse, options?: SessionOptions<State>); constructor(req: Http2ServerRequest, res: Http2ServerResponse, options?: SessionOptions<State>); constructor(req: Request, res?: Response, options?: SessionOptions<State>); constructor(req: Request, options?: SessionOptions<State>); private initialize; private onDisconnected; /** * Write an empty comment and flush it to the client. */ private keepAlive; /** * Flush the contents of the internal buffer to the client and clear the buffer. */ private flush; /** * Get a Request object representing the request of the underlying connection this session manages. * * When using the Fetch API, this will be the original Request object passed to the session constructor. * * When using the Node HTTP APIs, this will be a new Request object with status code and headers copied from the original request. * When the originally given request or response is closed, the abort signal attached to this Request will be triggered. */ getRequest: () => Request; /** * Get a Response object representing the response of the underlying connection this session manages. * * When using the Fetch API, this will be a new Response object with status code and headers copied from the original response if given. * Its body will be a ReadableStream that should begin being consumed for the session to consider itself connected. * * When using the Node HTTP APIs, this will be a new Response object with status code and headers copied from the original response. * Its body will be `null`, as data is instead written to the stream of the originally given response object. */ getResponse: () => Response; /** * Push an event to the client. * * If no event name is given, the event name is set to `"message"`. * * If no event ID is given, the event ID (and thus the `lastId` property) is set to a unique string generated using a cryptographic pseudorandom number generator. * * If the session has disconnected, an `SseError` will be thrown. * * Emits the `push` event with the given data, event name and event ID in that order. * * @param data - Data to write. * @param eventName - Event name to write. * @param eventId - Event ID to write. */ push: (data: unknown, eventName?: string, eventId?: string) => this; /** * Pipe readable stream data as a series of events to the client. * * This uses the `push` method under the hood. * * If no event name is given in the `options` object, the event name is set to `"stream"`. * * @param stream - Readable stream to consume data from. * @param options - Options to alter how the stream is flushed to the client. * * @returns A promise that resolves with `true` or rejects based on the success of the stream write finishing. */ stream: PushFromStream; /** * Iterate over an iterable and send yielded values as events to the client. * * This uses the `push` method under the hood. * * If no event name is given in the `options` object, the event name is set to `"iteration"`. * * @param iterable - Iterable to consume data from. * * @returns A promise that resolves once all data has been successfully yielded from the iterable. */ iterate: PushFromIterable; /** * Batch and send multiple events at once. * * If given an `EventBuffer` instance, its contents will be sent to the client. * * If given a callback, it will be passed an instance of `EventBuffer` which uses the same serializer and sanitizer as the session. * Once its execution completes - or once it resolves if it returns a promise - the contents of the passed `EventBuffer` will be sent to the client. * * @param batcher - Event buffer to get contents from, or callback that takes an event buffer to write to. * * @returns A promise that resolves once all data from the event buffer has been successfully sent to the client. * * @see EventBuffer */ batch: (batcher: EventBuffer | ((buffer: EventBuffer) => void | Promise<void>)) => Promise<void>; } /** * Create a new session. * * When using the Fetch API, resolves immediately with a session instance before it has connected. * You can listen for the `connected` event on the session to know when it has connected, or * otherwise use the shorthand `createResponse` function that does so for you instead. * * When using the Node HTTP APIs, waits for the session to connect before resolving with its instance. */ declare function createSession<State = DefaultSessionState>(req: IncomingMessage, res: ServerResponse, options?: SessionOptions<State>): Promise<Session<State>>; declare function createSession<State = DefaultSessionState>(req: Http2ServerRequest, res: Http2ServerResponse, options?: SessionOptions<State>): Promise<Session<State>>; declare function createSession<State = DefaultSessionState>(req: Request, res?: Response, options?: SessionOptions<State>): Promise<Session<State>>; declare function createSession<State = DefaultSessionState>(req: Request, options?: SessionOptions<State>): Promise<Session<State>>; type CreateResponseCallback<State> = (session: Session<State>) => void; /** * Create a new session using the Fetch API and return its corresponding `Response` object. * * The last argument should be a callback function that will be invoked with * the session instance once it has connected. */ declare function createResponse<State = DefaultSessionState>(request: Request, callback: CreateResponseCallback<State>): Response; declare function createResponse<State = DefaultSessionState>(request: Request, response: Response, callback: CreateResponseCallback<State>): Response; declare function createResponse<State = DefaultSessionState>(request: Request, options: SessionOptions<State>, callback: CreateResponseCallback<State>): Response; declare function createResponse<State = DefaultSessionState>(request: Request, response: Response, options: SessionOptions<State>, callback: CreateResponseCallback<State>): Response; interface ChannelOptions<State = DefaultChannelState> { /** * Custom state for this channel. * * Use this object to safely store information related to the channel. */ state?: State; } interface BroadcastOptions<SessionState = DefaultSessionState> { /** * Unique ID for the event being broadcast. * * If no event ID is given, the event ID is set to a unique string generated using a cryptographic pseudorandom number generator. */ eventId?: string; /** * Filter sessions that should receive the event. * * Called with each session and should return `true` to allow the event to be sent and otherwise return `false` to prevent the session from receiving the event. */ filter?: (session: Session<SessionState>) => boolean; } interface ChannelEvents<SessionState = DefaultSessionState> extends EventMap { "session-registered": (session: Session<SessionState>) => void; "session-deregistered": (session: Session<SessionState>) => void; "session-disconnected": (session: Session<SessionState>) => void; broadcast: (data: unknown, eventName: string, eventId: string) => void; } interface DefaultChannelState { [key: string]: unknown; } /** * A `Channel` is used to broadcast events to many sessions at once. * * It extends from the {@link https://nodejs.org/api/events.html#events_class_eventemitter | EventEmitter} class. * * You may use the second generic argument `SessionState` to enforce that only sessions with the same state type may be registered with this channel. */ declare class Channel<State = DefaultChannelState, SessionState = DefaultSessionState> extends TypedEmitter<ChannelEvents<SessionState>> { /** * Custom state for this channel. * * Use this object to safely store information related to the channel. */ state: State; private sessions; constructor(options?: ChannelOptions<State>); /** * List of the currently active sessions subscribed to this channel. */ get activeSessions(): ReadonlyArray<Session<SessionState>>; /** * Number of sessions subscribed to this channel. */ get sessionCount(): number; /** * Register a session so that it can start receiving events from this channel. * * If the session was already registered to begin with this method does nothing. * * @param session - Session to register. */ register(session: Session<SessionState>): this; /** * Deregister a session so that it no longer receives events from this channel. * * If the session was not registered to begin with this method does nothing. * * @param session - Session to deregister. */ deregister(session: Session<SessionState>): this; /** * Broadcast an event to every active session registered with this channel. * * Under the hood this calls the `push` method on every active session. * * If no event name is given, the event name is set to `"message"`. * * Note that the broadcasted event will have the same ID across all receiving sessions instead of generating a unique ID for each. * * @param data - Data to write. * @param eventName - Event name to write. */ broadcast: (data: unknown, eventName?: string, options?: BroadcastOptions<SessionState>) => this; } declare const createChannel: <State = DefaultChannelState, SessionState = DefaultSessionState>(options?: ChannelOptions<State> | undefined) => Channel<State, SessionState>; declare const createEventBuffer: (options?: EventBufferOptions | undefined) => EventBuffer; declare class SseError extends Error { constructor(message: string); } export { type BroadcastOptions, Channel, type ChannelEvents, type ChannelOptions, type CreateResponseCallback, type DefaultChannelState, type DefaultSessionState, EventBuffer, type EventBufferOptions, type IterateOptions, Session, type SessionEvents, type SessionOptions, SseError, type StreamOptions, createChannel, createEventBuffer, createResponse, createSession };