better-sse
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Dead simple, dependency-less, spec-compliant server-sent events implementation written in TypeScript.
498 lines (483 loc) • 22.1 kB
TypeScript
import { IncomingMessage, ServerResponse } from 'node:http';
import { Http2ServerRequest, Http2ServerResponse } from 'node:http2';
import { Readable } from 'node:stream';
import { EventEmitter } from 'node:events';
interface IterateOptions {
/**
* Event name/type to be emitted when iterable data is sent to the client.
*
* Defaults to `"iteration"`.
*/
eventName?: string;
}
type PushFromIterable = (iterable: Iterable<unknown> | AsyncIterable<unknown>, options?: IterateOptions) => Promise<void>;
type WebReadableStream = ReadableStream;
interface StreamOptions {
/**
* Event name/type to be emitted when stream data is sent to the client.
*
* Defaults to `"stream"`.
*/
eventName?: string;
}
type PushFromStream = (stream: Readable | WebReadableStream, options?: StreamOptions) => Promise<boolean>;
type SanitizerFunction = (text: string) => string;
/**
* Serialize arbitrary data to a string that can be sent over the wire to the client.
*/
type SerializerFunction = (data: unknown) => string;
interface EventBufferOptions {
/**
* Serialize data to a string that can be written.
*
* Defaults to `JSON.stringify`.
*/
serializer?: SerializerFunction;
/**
* Sanitize values so as to not prematurely dispatch events when writing fields whose text inadvertently contains newlines.
*
* By default, CR, LF and CRLF characters are replaced with a single LF character (`\n`) and then any trailing LF characters are stripped so as to prevent a blank line being written and accidentally dispatching the event before `.dispatch()` is called.
*/
sanitizer?: SanitizerFunction;
}
/**
* An `EventBuffer` allows you to write raw spec-compliant SSE fields into a text buffer that can be sent directly over the wire.
*/
declare class EventBuffer {
private buffer;
private serialize;
private sanitize;
constructor(options?: EventBufferOptions);
/**
* Write a line with a field key and value appended with a newline character.
*/
private writeField;
/**
* Write an event name field (also referred to as the event "type" in the specification).
*
* @param type - Event name/type.
*/
event(type: string): this;
/**
* Write arbitrary data into a data field.
*
* Data is serialized to a string using the given `serializer` function option or JSON stringification by default.
*
* @param data - Data to serialize and write.
*/
data: (data: unknown) => this;
/**
* Write an event ID field.
*
* Defaults to an empty string if no argument is given.
*
* @param id - Identification string to write.
*/
id: (id?: string) => this;
/**
* Write a retry field that suggests a reconnection time with the given milliseconds.
*
* @param time - Time in milliseconds to retry.
*/
retry: (time: number) => this;
/**
* Write a comment (an ignored field).
*
* This will not fire an event but is often used to keep the connection alive.
*
* @param text - Text of the comment. Otherwise writes an empty field value.
*/
comment: (text?: string) => this;
/**
* Indicate that the event has finished being created by writing an additional newline character.
*/
dispatch: () => this;
/**
* Create, write and dispatch an event with the given data all at once.
*
* This is equivalent to calling the methods `event`, `id`, `data` and `dispatch` in that order.
*
* If no event name is given, the event name is set to `"message"`.
*
* If no event ID is given, the event ID is set to a unique string generated using a cryptographic pseudorandom number generator.
*
* @param data - Data to write.
* @param eventName - Event name to write.
* @param eventId - Event ID to write.
*/
push: (data: unknown, eventName?: string, eventId?: string) => this;
/**
* Pipe readable stream data as a series of events into the buffer.
*
* This uses the `push` method under the hood.
*
* If no event name is given in the `options` object, the event name is set to `"stream"`.
*
* @param stream - Readable stream to consume data from.
* @param options - Event name to use for each event created.
*
* @returns A promise that resolves with `true` or rejects based on the success of the stream write finishing.
*/
stream: PushFromStream;
/**
* Iterate over an iterable and write yielded values as events into the buffer.
*
* This uses the `push` method under the hood.
*
* If no event name is given in the `options` object, the event name is set to `"iteration"`.
*
* @param iterable - Iterable to consume data from.
*
* @returns A promise that resolves once all data has been successfully yielded from the iterable.
*/
iterate: PushFromIterable;
/**
* Clear the contents of the buffer.
*/
clear: () => this;
/**
* Get a copy of the buffer contents.
*/
read: () => string;
}
interface EventMap {
[name: string | symbol]: (...args: any[]) => void;
}
/**
* Get event names type
*/
type EventNames<T> = keyof {
[K in keyof T as string extends K ? never : number extends K ? never : K]: never;
} | (string & {});
/**
* Wraps the EventEmitter class to add types that map event names
* to types of arguments in the event handler callback.
*/
declare class TypedEmitter<Events extends EventMap> extends EventEmitter {
addListener<EventName extends EventNames<Events>>(event: EventName, listener: Events[EventName]): this;
prependListener<EventName extends EventNames<Events>>(event: EventName, listener: Events[EventName]): this;
prependOnceListener<EventName extends EventNames<Events>>(event: EventName, listener: Events[EventName]): this;
on<EventName extends EventNames<Events>>(event: EventName, listener: Events[EventName]): this;
once<EventName extends EventNames<Events>>(event: EventName, listener: Events[EventName]): this;
emit<EventName extends EventNames<Events>>(event: EventName, ...args: Parameters<Events[EventName]>): boolean;
off<EventName extends EventNames<Events>>(event: EventName, listener: Events[EventName]): this;
removeListener<EventName extends EventNames<Events>>(event: EventName, listener: Events[EventName]): this;
}
interface SessionOptions<State = DefaultSessionState> extends Pick<EventBufferOptions, "serializer" | "sanitizer"> {
/**
* Whether to trust or ignore the last event ID given by the client in the `Last-Event-ID` request header.
*
* When set to `false`, the `lastId` property will always be initialized to an empty string.
*
* Defaults to `true`.
*/
trustClientEventId?: boolean;
/**
* Time in milliseconds for the client to wait before attempting to reconnect if the connection is closed.
*
* This is a request to the client browser, and does not guarantee that the client will actually respect the given time.
*
* Equivalent to immediately calling `.retry().dispatch().flush()` after a connection is made.
*
* Give as `null` to avoid sending an explicit reconnection time and allow the client browser to decide itself.
*
* Defaults to `2000` milliseconds.
*
* @see https://html.spec.whatwg.org/multipage/server-sent-events.html#concept-event-stream-reconnection-time
*/
retry?: number | null;
/**
* Time in milliseconds interval for the session to send a comment to keep the connection alive.
*
* Give as `null` to disable the connection keep-alive mechanism.
*
* Defaults to `10000` milliseconds (`10` seconds).
*/
keepAlive?: number | null;
/**
* Status code to be sent to the client.
*
* Event stream requests can be redirected using HTTP 301 and 307 status codes.
* Make sure to set `Location` header when using these status codes using the `headers` property.
*
* A client can be asked to stop reconnecting by using 204 status code.
*
* Defaults to `200`.
*/
statusCode?: number;
/**
* Additional headers to be sent along with the response.
*/
headers?: Record<string, string | string[] | undefined>;
/**
* Custom state for this session.
*
* Use this object to safely store information related to the session and user.
*/
state?: State;
}
interface DefaultSessionState {
[key: string]: unknown;
}
interface SessionEvents extends EventMap {
connected: () => void;
disconnected: () => void;
push: (data: unknown, eventName: string, eventId: string) => void;
}
/**
* A `Session` represents an open connection between the server and a client.
*
* It extends from the {@link https://nodejs.org/api/events.html#events_class_eventemitter | EventEmitter} class.
*
* It emits the `connected` event after it has connected and sent the response head to the client.
* It emits the `disconnected` event after the connection has been closed.
*
* When using the Fetch API, the session is considered connected only once the `ReadableStream` contained in the body
* of the `Response` returned by `getResponse` has began being consumed.
*
* When using the Node HTTP APIs, the session will send the response with status code, headers and other preamble data ahead of time,
* allowing the session to connect and start pushing events immediately. As such, keep in mind that attempting
* to write additional headers after the session has been created will result in an error being thrown.
*
* @param req - The Node HTTP/1 {@link https://nodejs.org/api/http.html#http_class_http_incomingmessage | ServerResponse}, HTTP/2 {@link https://nodejs.org/api/http2.html#class-http2http2serverrequest | Http2ServerRequest} or the Fetch API {@link https://developer.mozilla.org/en-US/docs/Web/API/Request | Request} object.
* @param res - The Node HTTP {@link https://nodejs.org/api/http.html#http_class_http_serverresponse | IncomingMessage}, HTTP/2 {@link https://nodejs.org/api/http2.html#class-http2http2serverresponse | Http2ServerResponse} or the Fetch API {@link https://developer.mozilla.org/en-US/docs/Web/API/Response | Response} object. Optional if using the Fetch API.
* @param options - Optional additional configuration for the session.
*/
declare class Session<State = DefaultSessionState> extends TypedEmitter<SessionEvents> {
/**
* The last event ID sent to the client.
*
* This is initialized to the last event ID given by the user, and otherwise is equal to the last number given to the `.id` method.
*
* For security reasons, keep in mind that the client can provide *any* initial ID here. Use the `trustClientEventId` constructor option to ignore the client-given initial ID.
*
* @readonly
*/
lastId: string;
/**
* Indicates whether the session and underlying connection is open or not.
*
* @readonly
*/
isConnected: boolean;
/**
* Custom state for this session.
*
* Use this object to safely store information related to the session and user.
*
* Use [module augmentation and declaration merging](https://www.typescriptlang.org/docs/handbook/declaration-merging.html#module-augmentation)
* to safely add new properties to the `DefaultSessionState` interface.
*/
state: State;
private buffer;
private connection;
private sanitize;
private serialize;
private initialRetry;
private keepAliveInterval;
private keepAliveTimer?;
constructor(req: IncomingMessage, res: ServerResponse, options?: SessionOptions<State>);
constructor(req: Http2ServerRequest, res: Http2ServerResponse, options?: SessionOptions<State>);
constructor(req: Request, res?: Response, options?: SessionOptions<State>);
constructor(req: Request, options?: SessionOptions<State>);
private initialize;
private onDisconnected;
/**
* Write an empty comment and flush it to the client.
*/
private keepAlive;
/**
* Flush the contents of the internal buffer to the client and clear the buffer.
*/
private flush;
/**
* Get a Request object representing the request of the underlying connection this session manages.
*
* When using the Fetch API, this will be the original Request object passed to the session constructor.
*
* When using the Node HTTP APIs, this will be a new Request object with status code and headers copied from the original request.
* When the originally given request or response is closed, the abort signal attached to this Request will be triggered.
*/
getRequest: () => Request;
/**
* Get a Response object representing the response of the underlying connection this session manages.
*
* When using the Fetch API, this will be a new Response object with status code and headers copied from the original response if given.
* Its body will be a ReadableStream that should begin being consumed for the session to consider itself connected.
*
* When using the Node HTTP APIs, this will be a new Response object with status code and headers copied from the original response.
* Its body will be `null`, as data is instead written to the stream of the originally given response object.
*/
getResponse: () => Response;
/**
* Push an event to the client.
*
* If no event name is given, the event name is set to `"message"`.
*
* If no event ID is given, the event ID (and thus the `lastId` property) is set to a unique string generated using a cryptographic pseudorandom number generator.
*
* If the session has disconnected, an `SseError` will be thrown.
*
* Emits the `push` event with the given data, event name and event ID in that order.
*
* @param data - Data to write.
* @param eventName - Event name to write.
* @param eventId - Event ID to write.
*/
push: (data: unknown, eventName?: string, eventId?: string) => this;
/**
* Pipe readable stream data as a series of events to the client.
*
* This uses the `push` method under the hood.
*
* If no event name is given in the `options` object, the event name is set to `"stream"`.
*
* @param stream - Readable stream to consume data from.
* @param options - Options to alter how the stream is flushed to the client.
*
* @returns A promise that resolves with `true` or rejects based on the success of the stream write finishing.
*/
stream: PushFromStream;
/**
* Iterate over an iterable and send yielded values as events to the client.
*
* This uses the `push` method under the hood.
*
* If no event name is given in the `options` object, the event name is set to `"iteration"`.
*
* @param iterable - Iterable to consume data from.
*
* @returns A promise that resolves once all data has been successfully yielded from the iterable.
*/
iterate: PushFromIterable;
/**
* Batch and send multiple events at once.
*
* If given an `EventBuffer` instance, its contents will be sent to the client.
*
* If given a callback, it will be passed an instance of `EventBuffer` which uses the same serializer and sanitizer as the session.
* Once its execution completes - or once it resolves if it returns a promise - the contents of the passed `EventBuffer` will be sent to the client.
*
* @param batcher - Event buffer to get contents from, or callback that takes an event buffer to write to.
*
* @returns A promise that resolves once all data from the event buffer has been successfully sent to the client.
*
* @see EventBuffer
*/
batch: (batcher: EventBuffer | ((buffer: EventBuffer) => void | Promise<void>)) => Promise<void>;
}
/**
* Create a new session.
*
* When using the Fetch API, resolves immediately with a session instance before it has connected.
* You can listen for the `connected` event on the session to know when it has connected, or
* otherwise use the shorthand `createResponse` function that does so for you instead.
*
* When using the Node HTTP APIs, waits for the session to connect before resolving with its instance.
*/
declare function createSession<State = DefaultSessionState>(req: IncomingMessage, res: ServerResponse, options?: SessionOptions<State>): Promise<Session<State>>;
declare function createSession<State = DefaultSessionState>(req: Http2ServerRequest, res: Http2ServerResponse, options?: SessionOptions<State>): Promise<Session<State>>;
declare function createSession<State = DefaultSessionState>(req: Request, res?: Response, options?: SessionOptions<State>): Promise<Session<State>>;
declare function createSession<State = DefaultSessionState>(req: Request, options?: SessionOptions<State>): Promise<Session<State>>;
type CreateResponseCallback<State> = (session: Session<State>) => void;
/**
* Create a new session using the Fetch API and return its corresponding `Response` object.
*
* The last argument should be a callback function that will be invoked with
* the session instance once it has connected.
*/
declare function createResponse<State = DefaultSessionState>(request: Request, callback: CreateResponseCallback<State>): Response;
declare function createResponse<State = DefaultSessionState>(request: Request, response: Response, callback: CreateResponseCallback<State>): Response;
declare function createResponse<State = DefaultSessionState>(request: Request, options: SessionOptions<State>, callback: CreateResponseCallback<State>): Response;
declare function createResponse<State = DefaultSessionState>(request: Request, response: Response, options: SessionOptions<State>, callback: CreateResponseCallback<State>): Response;
interface ChannelOptions<State = DefaultChannelState> {
/**
* Custom state for this channel.
*
* Use this object to safely store information related to the channel.
*/
state?: State;
}
interface BroadcastOptions<SessionState = DefaultSessionState> {
/**
* Unique ID for the event being broadcast.
*
* If no event ID is given, the event ID is set to a unique string generated using a cryptographic pseudorandom number generator.
*/
eventId?: string;
/**
* Filter sessions that should receive the event.
*
* Called with each session and should return `true` to allow the event to be sent and otherwise return `false` to prevent the session from receiving the event.
*/
filter?: (session: Session<SessionState>) => boolean;
}
interface ChannelEvents<SessionState = DefaultSessionState> extends EventMap {
"session-registered": (session: Session<SessionState>) => void;
"session-deregistered": (session: Session<SessionState>) => void;
"session-disconnected": (session: Session<SessionState>) => void;
broadcast: (data: unknown, eventName: string, eventId: string) => void;
}
interface DefaultChannelState {
[key: string]: unknown;
}
/**
* A `Channel` is used to broadcast events to many sessions at once.
*
* It extends from the {@link https://nodejs.org/api/events.html#events_class_eventemitter | EventEmitter} class.
*
* You may use the second generic argument `SessionState` to enforce that only sessions with the same state type may be registered with this channel.
*/
declare class Channel<State = DefaultChannelState, SessionState = DefaultSessionState> extends TypedEmitter<ChannelEvents<SessionState>> {
/**
* Custom state for this channel.
*
* Use this object to safely store information related to the channel.
*/
state: State;
private sessions;
constructor(options?: ChannelOptions<State>);
/**
* List of the currently active sessions subscribed to this channel.
*/
get activeSessions(): ReadonlyArray<Session<SessionState>>;
/**
* Number of sessions subscribed to this channel.
*/
get sessionCount(): number;
/**
* Register a session so that it can start receiving events from this channel.
*
* If the session was already registered to begin with this method does nothing.
*
* @param session - Session to register.
*/
register(session: Session<SessionState>): this;
/**
* Deregister a session so that it no longer receives events from this channel.
*
* If the session was not registered to begin with this method does nothing.
*
* @param session - Session to deregister.
*/
deregister(session: Session<SessionState>): this;
/**
* Broadcast an event to every active session registered with this channel.
*
* Under the hood this calls the `push` method on every active session.
*
* If no event name is given, the event name is set to `"message"`.
*
* Note that the broadcasted event will have the same ID across all receiving sessions instead of generating a unique ID for each.
*
* @param data - Data to write.
* @param eventName - Event name to write.
*/
broadcast: (data: unknown, eventName?: string, options?: BroadcastOptions<SessionState>) => this;
}
declare const createChannel: <State = DefaultChannelState, SessionState = DefaultSessionState>(options?: ChannelOptions<State> | undefined) => Channel<State, SessionState>;
declare const createEventBuffer: (options?: EventBufferOptions | undefined) => EventBuffer;
declare class SseError extends Error {
constructor(message: string);
}
export { type BroadcastOptions, Channel, type ChannelEvents, type ChannelOptions, type CreateResponseCallback, type DefaultChannelState, type DefaultSessionState, EventBuffer, type EventBufferOptions, type IterateOptions, Session, type SessionEvents, type SessionOptions, SseError, type StreamOptions, createChannel, createEventBuffer, createResponse, createSession };