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bedrock-development

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APIs for creating and editing files related to Minecraft Bedrock development.

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import { Directories, File } from "../../file_manager.js"; import { NameData } from "../../utils.js"; import { MinecraftDataType } from "../minecraft.js"; export interface IClientItemTexture { resource_pack_name: 'vanilla'; texture_name: 'atlas.items'; texture_data: { [key: string]: { textures: string; } }; } export class ClientItemTexture extends MinecraftDataType implements IClientItemTexture { resource_pack_name: 'vanilla'; texture_name: 'atlas.items'; texture_data: { [key: string]: { textures: string; } }; public static get DirectoryPath(): string { return Directories.RESOURCE_PATH; } constructor(filepath: string, template: IClientItemTexture) { super(filepath, template); this.resource_pack_name = 'vanilla'; this.texture_name = 'atlas.items'; this.texture_data = template.texture_data; } public static createFilePath(): string { return this.DirectoryPath + "textures/item_texture.json"; } public static createFromTemplate(): ClientItemTexture { return new ClientItemTexture(this.createFilePath(), { resource_pack_name: 'vanilla', texture_name: 'atlas.items', texture_data: {}, }); } public static fileWithAddedTextures(...data: {name: string, texture: string}[]): File { const items = ClientItemTexture.fromPathOrTemplate(ClientItemTexture, ClientItemTexture.createFilePath()); data.forEach(data => items.addTexture(data.name, data.texture)); return items.toFile(); } public toFile(): File { return {filePath: this.filePath, fileContents: this.serialize(), handleExisting: 'overwrite'}; } addTexture(name: string, textures: string) { if (!name.includes(NameData.ProjectName)) name = `${NameData.TeamName}_${NameData.ProjectName}:${name}`; this.texture_data[name] = { textures } } }