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bedrock-development

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APIs for creating and editing files related to Minecraft Bedrock development.

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import { chalk } from "../../utils.js"; import { IBehaviorPack, IResourcePack, MOJANG, MinecraftWorld } from "../../types/index.js"; import { Option } from "commander"; import { createInterface } from "readline"; import { Directories } from "../../file_manager.js"; import { CommandMap } from "../command_map.js"; export interface WorldPacksOptions { world?: string; bpack?: string; rpack?: string; local: boolean; } CommandMap.addCommand("root.world.packs", { parent: CommandMap.getCommandEntry("root.world")?.command, commandOptions(command) { command .name("packs") .description("attach packs to world") .option("-w --world <name|index>", "the name or index of the world to add packs to") .addOption(new Option("-b, --bpack <folder name>", "the name of the behavior pack to add")) .addOption(new Option("-r, --rpack <folder name>", "the name of the resource pack to add")) .addOption(new Option("-l, --local", "use the local packs in this workspace")) .addOption(new Option("-d, --delete", "should the packs be removed")) }, commandAction: triggerWorldsPacks, }); async function triggerWorldsPacks(options: WorldPacksOptions) { const worlds = MinecraftWorld.getAllWorlds(); if (!options.world) { await new Promise<void>(resolve => { const readline = createInterface({ input: process.stdin, output: process.stdout }); const worldOptions = worlds.map((world, index) => `[${index}] ${chalk.green(`${world.Name}`)}`) readline.question(`Select World \n${worldOptions.join('\n')}\nIndex or Name: `, (selection) => { options.world = selection; readline.close(); resolve(); }); }) } if (options.local) { options.bpack = Directories.BEHAVIOR_PATH + 'manifest.json'; options.rpack = Directories.RESOURCE_PATH + 'manifest.json'; } else { options.bpack = MOJANG + '/development_behavior_packs/' + options.bpack + '/manifest.json'; options.rpack = MOJANG + '/development_resource_packs/' + options.rpack + '/manifest.json'; } const selectedWorld = worlds.find((worldOption, index) => index === Number(options.world) || worldOption.Name === options.world); if (selectedWorld) { if (options.bpack) { selectedWorld.addPack(MinecraftWorld.getPackFromManifest(options.bpack) as IBehaviorPack) } if (options.rpack) { selectedWorld.addPack(MinecraftWorld.getPackFromManifest(options.rpack) as IResourcePack); } } else { console.error(`${chalk.red(`${options.world} does not match the any names or indices in the world list`)}`); } }