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bedrock-development

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APIs for creating and editing files related to Minecraft Bedrock development.

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import { chalk } from "../../utils.js"; import { MinecraftWorld } from "../../types/index.js"; import { Option } from "commander"; import { createInterface } from "readline"; import { CommandMap } from "../command_map.js"; export interface WorldExportOptions { world?: string; type: "world"|"template"; packs: boolean; } CommandMap.addCommand<WorldExportOptions>("root.world.export", { parent: CommandMap.getCommandEntry("root.world")?.command, commandOptions(command) { command .name("export") .description("export selected world as .mcworld or .mctemplate") .option("-w --world <name|index>", "the name or index of the world to add packs to") .option("-p, --packs", "package the world's behavior and resource packs") .addOption(new Option("-t, --type <export type>", "what format should be exported").default("world").choices(["world", "template"])); }, commandAction: triggerWorldsExport, }); async function triggerWorldsExport(options: WorldExportOptions) { const worlds = MinecraftWorld.getAllWorlds(); if (!options.world) { await new Promise<void>(resolve => { const readline = createInterface({ input: process.stdin, output: process.stdout }); const worldOptions = worlds.map((world, index) => `[${index}] ${chalk.green(`${world.Name}`)}`) readline.question(`Select World \n${worldOptions.join('\n')}\nIndex or Name: `, (selection) => { options.world = selection; readline.close(); resolve(); }); }) } const selectedWorld = worlds.find((worldOption, index) => index === Number(options.world) || worldOption.Name === options.world); if (selectedWorld) { await selectedWorld.exportWorld(options.packs, options.type); } else { console.error(`${chalk.red(`${options.world} does not match the any names or indices in the world list`)}`); } }