bedrock-development
Version:
APIs for creating and editing files related to Minecraft Bedrock development.
52 lines (45 loc) • 2.05 kB
text/typescript
import { chalk } from "../../utils.js";
import { MinecraftWorld } from "../../types/index.js";
import { Option } from "commander";
import { createInterface } from "readline";
import { CommandMap } from "../command_map.js";
export interface WorldExportOptions {
world?: string;
type: "world"|"template";
packs: boolean;
}
CommandMap.addCommand<WorldExportOptions>("root.world.export", {
parent: CommandMap.getCommandEntry("root.world")?.command,
commandOptions(command) {
command
.name("export")
.description("export selected world as .mcworld or .mctemplate")
.option("-w --world <name|index>", "the name or index of the world to add packs to")
.option("-p, --packs", "package the world's behavior and resource packs")
.addOption(new Option("-t, --type <export type>", "what format should be exported").default("world").choices(["world", "template"]));
},
commandAction: triggerWorldsExport,
});
async function triggerWorldsExport(options: WorldExportOptions) {
const worlds = MinecraftWorld.getAllWorlds();
if (!options.world) {
await new Promise<void>(resolve => {
const readline = createInterface({
input: process.stdin,
output: process.stdout
});
const worldOptions = worlds.map((world, index) => `[${index}] ${chalk.green(`${world.Name}`)}`)
readline.question(`Select World \n${worldOptions.join('\n')}\nIndex or Name: `, (selection) => {
options.world = selection;
readline.close();
resolve();
});
})
}
const selectedWorld = worlds.find((worldOption, index) => index === Number(options.world) || worldOption.Name === options.world);
if (selectedWorld) {
await selectedWorld.exportWorld(options.packs, options.type);
} else {
console.error(`${chalk.red(`${options.world} does not match the any names or indices in the world list`)}`);
}
}