bedrock-development
Version:
APIs for creating and editing files related to Minecraft Bedrock development.
61 lines (52 loc) • 2.57 kB
text/typescript
import { OptionValues, Option } from "commander";
import { Directories, setFiles } from "../../file_manager.js";
import { ClientSoundCategory, ClientSoundDefinitions } from "../../types/index.js";
import { chalk, implementConfig } from "../../utils.js";
import { CommandMap } from "../command_map.js";
export interface NewSoundOptions {
category: ClientSoundCategory;
filepath: string;
vanilla?: string;
}
const categories: string[] = ["ambient", "block", "bottle", "bucket", "hostile", "music", "neutral", "player", "record", "ui", "weather"];
CommandMap.addCommand<string[], NewSoundOptions>("root.new.sound", {
parent: CommandMap.getCommandEntry("root.new")?.command,
commandOptions(command) {
command
.name("sound")
.description("creates a new sound definition")
.argument("<names...>", "definition names as category.sound")
.addOption(new Option("-c, --category <category>", "the sound category").choices(categories).default("neutral"))
.option("-f, --filepath <filepath>", "the filepath to use for this sound, if a directory is specified it will use all files in that directory")
.option("-v, --vanilla <vanilla definition>", "the name of a vanilla sound definition, this will create a copy of the vanilla definition using the new name")
},
commandAction: triggerCreateNewSoundDefinition,
});
function triggerCreateNewSoundDefinition(names: string[], options: NewSoundOptions) {
implementConfig();
names.forEach((name) => {
if (!options.vanilla) {
const soundDef = ClientSoundDefinitions.fileWithAddedSound(name, {
category: options.category,
sounds: [
{
name: options.filepath,
volume: 1.0,
pitch: 1.0,
load_on_low_memory: true,
}
]
});
setFiles([soundDef]);
} else {
const vanillaSounds = ClientSoundDefinitions.fromPathOrTemplate(ClientSoundDefinitions, Directories.VANILLA_RESOURCE_PATH + 'sounds/sound_definitions.json');
const sound = vanillaSounds.sound_definitions[options.vanilla];
if (sound) {
const soundDef = ClientSoundDefinitions.fileWithAddedSound(name, sound);
setFiles([soundDef]);
} else {
console.error(chalk.red(`Could not find ${options.vanilla} in vanilla sound definitions`));
}
}
});
}