bedrock-development
Version:
APIs for creating and editing files related to Minecraft Bedrock development.
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text/typescript
import { Option } from "commander";
import { setFiles, File } from "../../file_manager.js";
import { ServerAnimation } from "../../types/index.js";
import { NameData, implementConfig } from "../../utils.js";
import { CommandMap } from "../command_map.js";
export interface NewAnimationOptions {
loop: boolean;
commands: string[];
time: number;
}
CommandMap.addCommand<string[], NewAnimationOptions>("root.new.anim", {
parent: CommandMap.getCommandEntry("root.new")?.command,
commandOptions(command) {
command
.name("anim")
.description('creates new bedrock behavior animations')
.argument('<names...>', 'animation names names as "entity.anim"')
.option('-l, --loop', 'should the animation loop')
.addOption(new Option('-c, --commands <commands...>', 'the commands to play').default(['/say anim_name']))
.addOption(new Option('-t, --time <time>', 'the animation length').default(1.0).argParser(parseFloat));
},
commandAction: triggerCreateNewAnimation,
});
function triggerCreateNewAnimation(names: string[], options: NewAnimationOptions) {
implementConfig();
names.forEach((name) => {
const nameData = new NameData(name);
const files: File[] = [];
const animation = ServerAnimation.createFromTemplate(nameData);
animation.animations[`animation.${nameData.namespace}.${nameData.shortname}`] = {
animation_length: options.time,
loop: options.loop,
timeline: {
["0.0"]: options.commands.map(string => string.replace('anim_name', nameData.shortname)),
}
};
files.push(animation.toFile());
setFiles(files);
});
}