bedrock-development
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APIs for creating and editing files related to Minecraft Bedrock development.
62 lines (55 loc) • 2.95 kB
text/typescript
import { Option } from "commander";
import { File, getFiles, setFiles } from "../../file_manager.js";
import { Identifier, ServerEntity } from "../../types/index.js";
import { NameData, implementConfig } from "../../utils.js";
import { CommandMap } from "../command_map.js";
type PropertyType = "bool"|"enum"|"float"|"int";
export interface EntityPropertyOptions {
type: string[];
file: string;
property: PropertyType;
values?: string[];
client: boolean;
event: boolean;
default: number|string|boolean;
}
CommandMap.addCommand<string[], EntityPropertyOptions>("root.entity.property", {
parent: CommandMap.getCommandEntry("root.entity")?.command,
commandOptions(command) {
command
.name("property")
.description("adds a property to entities")
.argument("<names...>", 'property names as "namespace:property"')
.option("-t, --type <family type...>", "filter entities by family type")
.addOption(new Option("-f, --file [file]", "the entity files that should be modified").makeOptionMandatory().preset("**/*.json"))
.addOption(new Option("-p, --property <property type>", "the type of property").choices(["bool", "enum", "float", "int"]).default("bool"))
.option("-v, --values <values...>", "the values, either a list of enum values or a min-max")
.option("-d, --default <default>", "the default value")
.option("-c, --client", "should use client_sync")
.option("-e, --event", "automatically generate events for the values")
},
commandAction: triggerEntityAddProperty,
});
function triggerEntityAddProperty(names: string[], options: EntityPropertyOptions) {
implementConfig();
// const default_value: any = options.property === "float" || options.property === "int" ? Number(options.default) : options.property === "bool" ? Boolean(options.default) : options.default;
const values: string[]|undefined = options.property === "enum" ? options.values : undefined;
const range: [number, number]|undefined = options.property === "float" || options.property === "int" ? ((options.values as string[]).map(value => Number(value)) as [number, number]) : undefined;
const files: File[] = [];
const entities = getFiles(ServerEntity.DirectoryPath + options.file).map(file => ServerEntity.fromFile(ServerEntity, file)).filter(entity => entity.hasFamilyTypes(...options.type));
entities.forEach(entity => {
names.forEach(name => {
entity.setProperties({
[new NameData(name).fullname as Identifier]: {
type: options.property,
client_sync: options.client,
default: options.default,
values,
range,
}
}, "overwrite", {createEvents: options.event});
})
files.push(entity.toFile("overwrite"));
});
setFiles(files);
}