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bedrock-development

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APIs for creating and editing files related to Minecraft Bedrock development.

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import { OptionValues, Option } from "commander"; import { File, getFiles, getStringFromTemporaryFile, setFiles } from "../../file_manager.js"; import { ServerEntity } from "../../types/index.js"; import { chalk, implementConfig } from "../../utils.js"; import { CommandMap } from "../command_map.js"; interface EntityDamageSensorOptions { damage_sensor?: string; type: string[]; file: string; start: boolean; } CommandMap.addCommand<EntityDamageSensorOptions>("root.entity.sensor", { parent: CommandMap.getCommandEntry("root.entity")?.command, commandOptions(command) { command .name("sensor") .description("adds a damage sensor to entities") .option("-d, --damage_sensor [damage sensor]", 'the damage sensor as a json object {"cause": "all", "deals_damage": false}') .option("-t, --type <family type...>", "filter entities by family type") .addOption(new Option("-f, --file [file]", "the entity files that should be modified").makeOptionMandatory().preset("**/*.json")) .option("-s, --start", "adds the new sensor to the start of the array, rather than the end") }, commandAction: triggerEntityAddDamageSensor, }); async function triggerEntityAddDamageSensor(options: OptionValues) { implementConfig(); const sensor: string = options.sensor ?? await getStringFromTemporaryFile(); const files: File[] = []; const entities = getFiles(ServerEntity.DirectoryPath + options.file).map(file => ServerEntity.fromFile(ServerEntity, file)).filter(entity => entity.hasFamilyTypes(...options.type)); entities.forEach(entity => { try { entity.setDamageSensor(JSON.parse(sensor), {prepend: options.start}); } catch (error) { console.error(chalk.red(`Failed to parse ${sensor} due to ${error}`)); } files.push(entity.toFile("overwrite")); }); setFiles(files); }