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bedrock-development

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APIs for creating and editing files related to Minecraft Bedrock development.

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import { Option } from "commander"; import { File, getFiles, getStringFromTemporaryFile, setFiles } from "../../file_manager.js"; import { ServerEntity } from "../../types/index.js"; import { chalk, implementConfig } from "../../utils.js"; import { CommandMap } from "../command_map.js"; export interface EntityComponentOptions { component?: string; type: string[]; file: string; overwrite: boolean; } CommandMap.addCommand<EntityComponentOptions>("root.entity.component", { parent: CommandMap.getCommandEntry("root.entity")?.command, commandOptions(command) { command .name("component") .description("adds a component to entities") .option("-c --component [component]", 'the component as a json object {"minecraft:is_baby":{}}') .option("-t, --type <family type...>", "filter entities by family type") .addOption(new Option("-f, --file [file]", "the entity files that should be modified").makeOptionMandatory().preset("**/*.json")) .option("-o, --overwrite", "should the new component overwrite the old one rather than merge with it"); }, commandAction: triggerEntityAddComponent, }); async function triggerEntityAddComponent(options: EntityComponentOptions) { implementConfig(); const component: string = options.component ?? await getStringFromTemporaryFile(); const files: File[] = []; const entities = getFiles(ServerEntity.DirectoryPath + options.file).map(file => ServerEntity.fromFile(ServerEntity, file)).filter(entity => entity.hasFamilyTypes(...options.type)); entities.forEach(entity => { try { entity.setComponents(JSON.parse(component), options.overwrite ? "overwrite" : "merge"); } catch (error) { console.error(chalk.red(`Failed to parse ${component} due to ${error}`)); } files.push(entity.toFile("overwrite")); }); setFiles(files); }