bedrock-development
Version:
APIs for creating and editing files related to Minecraft Bedrock development.
45 lines (39 loc) • 1.93 kB
text/typescript
import { Option } from "commander";
import { File, getFiles, getStringFromTemporaryFile, setFiles } from "../../file_manager.js";
import { ServerEntity } from "../../types/index.js";
import { chalk, implementConfig } from "../../utils.js";
import { CommandMap } from "../command_map.js";
export interface EntityComponentOptions {
component?: string;
type: string[];
file: string;
overwrite: boolean;
}
CommandMap.addCommand<EntityComponentOptions>("root.entity.component", {
parent: CommandMap.getCommandEntry("root.entity")?.command,
commandOptions(command) {
command
.name("component")
.description("adds a component to entities")
.option("-c --component [component]", 'the component as a json object {"minecraft:is_baby":{}}')
.option("-t, --type <family type...>", "filter entities by family type")
.addOption(new Option("-f, --file [file]", "the entity files that should be modified").makeOptionMandatory().preset("**/*.json"))
.option("-o, --overwrite", "should the new component overwrite the old one rather than merge with it");
},
commandAction: triggerEntityAddComponent,
});
async function triggerEntityAddComponent(options: EntityComponentOptions) {
implementConfig();
const component: string = options.component ?? await getStringFromTemporaryFile();
const files: File[] = [];
const entities = getFiles(ServerEntity.DirectoryPath + options.file).map(file => ServerEntity.fromFile(ServerEntity, file)).filter(entity => entity.hasFamilyTypes(...options.type));
entities.forEach(entity => {
try {
entity.setComponents(JSON.parse(component), options.overwrite ? "overwrite" : "merge");
} catch (error) {
console.error(chalk.red(`Failed to parse ${component} due to ${error}`));
}
files.push(entity.toFile("overwrite"));
});
setFiles(files);
}