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bedrock-development

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APIs for creating and editing files related to Minecraft Bedrock development.

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import { NbtFile } from "deepslate"; export declare const MOJANG: string; export declare function cache(target: any, propertyName: string, descriptor: PropertyDescriptor): void; export interface INewWorldOptions { behavior_pack_manifest_path?: string; resource_pack_manifest_path?: string; gamemode?: 0 | 1 | 2 | 3; flatworld?: boolean; testworld?: boolean; } interface IMinecraftPack { uuid: string; directory: string; name: string; type: 'behavior' | 'resource'; } export interface IBehaviorPack extends IMinecraftPack { type: 'behavior'; } export interface IResourcePack extends IMinecraftPack { type: 'resource'; } export declare class MinecraftWorld { filePath: string; get BehaviorPacks(): IBehaviorPack[]; get ResourcePacks(): IResourcePack[]; get Name(): string; get LevelDat(): NbtFile; constructor(filePath: string); static create(worldName: string, options: INewWorldOptions): Promise<MinecraftWorld>; static getAllWorlds(): MinecraftWorld[]; exportWorld(include_packs: boolean, type: 'template' | 'world'): Promise<void>; private getPacks; static getPackFromManifest(filepath: string): IResourcePack | IBehaviorPack; addPack(pack: IBehaviorPack | IResourcePack): void; private addManifest; private setLevelDat; } export {};