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bedrock-development

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APIs for creating and editing files related to Minecraft Bedrock development.

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import { Directories } from "../../file_manager.js"; import { NameData } from "../../utils.js"; import { MinecraftDataType } from "../minecraft.js"; export class ClientTerrainTexture extends MinecraftDataType { static get DirectoryPath() { return Directories.RESOURCE_PATH; } constructor(filepath, template) { super(filepath, template); this.num_mip_levels = template.num_mip_levels; this.padding = template.padding; this.resource_pack_name = 'vanilla'; this.texture_name = 'atlas.items'; this.texture_data = template.texture_data; } static createFilePath() { return this.DirectoryPath + "textures/terrain_texture.json"; } static createFromTemplate() { return new ClientTerrainTexture(this.createFilePath(), { num_mip_levels: 4, padding: 8, resource_pack_name: "vanilla", texture_name: "atlas.items", texture_data: {}, }); } static fileWithAddedTexture(name, textures) { const items = ClientTerrainTexture.fromPathOrTemplate(ClientTerrainTexture, ClientTerrainTexture.createFilePath()); items.addTexture(name, textures); return items.toFile(); } toFile() { return { filePath: this.filePath, fileContents: this.serialize(), handleExisting: 'overwrite' }; } addTexture(name, textures) { if (!name.includes(NameData.ProjectName)) name = `${NameData.TeamName}_${NameData.ProjectName}:${name}`; this.texture_data[name] = { textures }; } }