bedrock-development
Version:
APIs for creating and editing files related to Minecraft Bedrock development.
42 lines (41 loc) • 1.58 kB
TypeScript
import { File } from "../../file_manager.js";
import { MinecraftDataType } from "../minecraft.js";
import { FormatVersion } from "../shared_types.js";
export type ClientSoundCategory = 'ambient' | 'block' | 'bottle' | 'bucket' | 'hostile' | 'music' | 'neutral' | 'player' | 'record' | 'ui' | 'weather';
export interface IClientSoundDefinitions {
format_version: FormatVersion;
sound_definitions: {
[key: string]: IClientSoundDefinition;
};
}
export interface IClientSoundDefinition {
category?: ClientSoundCategory;
sounds: (string | IClientSoundDefinitionSound)[];
__use_legacy_max_distance?: boolean;
min_distance?: number;
max_distance?: number;
}
export interface IClientSoundDefinitionSound {
name: string;
volume?: number;
pitch?: number;
load_on_low_memory?: boolean;
is3D?: boolean;
stream?: boolean;
weight?: boolean;
}
export declare class ClientSoundDefinitions extends MinecraftDataType implements IClientSoundDefinitions {
format_version: FormatVersion;
sound_definitions: {
[key: string]: IClientSoundDefinition;
};
static get DirectoryPath(): string;
constructor(filepath: string, template: IClientSoundDefinitions);
static createFilePath(): string;
static createFromTemplate(): ClientSoundDefinitions;
static fileWithAddedSound(name: string, sound: IClientSoundDefinition): File;
toFile(): File;
protected replacer(key: string, value: any): any;
addSound(name: string, sound: IClientSoundDefinition): void;
convertSoundsToObjects(): void;
}