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bedrock-development

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APIs for creating and editing files related to Minecraft Bedrock development.

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import { NameData } from "../../utils.js"; import { MinecraftDataType } from "../minecraft.js"; import { FormatVersion, MolangDoubleArray } from "../shared_types.js"; interface IClientRenderController { format_version: FormatVersion; render_controllers: { [key: string]: IClientRCController; }; } type Reference = `Array.${string}[${string}]` | `Geometry.${string}` | `Material.${string}` | `Texture.${string}` | `array.${string}[${string}]` | `geometry.${string}` | `material.${string}` | `texture.${string}`; interface IClientRCController { arrays?: IClientRCArrays; geometry: Reference; materials: Record<string, Reference>[]; textures: Reference[]; color?: IClientRCColor; on_fire_color?: IClientRCColor; overlay_color?: IClientRCColor; is_hurt_color?: IClientRCColor; light_color_mutliplier?: number | string; filter_lighting?: boolean; ignore_lighting?: boolean; rebuild_animation_matrices?: boolean; part_visiblity?: Record<string, boolean | string>[]; uv_anim?: { offset: MolangDoubleArray; scale: MolangDoubleArray; }; } interface IClientRCArrays { materials?: Record<`Array.${string}`, `Material.${string}`[]>; textures?: Record<`Array.${string}`, `Texture.${string}`[]>; geometries?: Record<`Array.${string}`, `Geometry.${string}`[]>; } interface IClientRCColor { a?: number | string; r: number | string; g: number | string; b: number | string; } export declare class ClientRenderController extends MinecraftDataType implements IClientRenderController { format_version: FormatVersion; render_controllers: { [key: string]: IClientRCController; }; static get DirectoryPath(): string; constructor(filepath: string, template: IClientRenderController); static createFromTemplate(nameData: NameData): ClientRenderController; } export {};