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bedrock-development

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APIs for creating and editing files related to Minecraft Bedrock development.

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import { File } from "../../file_manager.js"; import { MinecraftDataType } from "../minecraft.js"; export interface IClientItemTexture { resource_pack_name: 'vanilla'; texture_name: 'atlas.items'; texture_data: { [key: string]: { textures: string; }; }; } export declare class ClientItemTexture extends MinecraftDataType implements IClientItemTexture { resource_pack_name: 'vanilla'; texture_name: 'atlas.items'; texture_data: { [key: string]: { textures: string; }; }; static get DirectoryPath(): string; constructor(filepath: string, template: IClientItemTexture); static createFilePath(): string; static createFromTemplate(): ClientItemTexture; static fileWithAddedTextures(...data: { name: string; texture: string; }[]): File; toFile(): File; addTexture(name: string, textures: string): void; }