bedrock-development
Version:
APIs for creating and editing files related to Minecraft Bedrock development.
31 lines (30 loc) • 935 B
TypeScript
import { File } from "../../file_manager.js";
import { MinecraftDataType } from "../minecraft.js";
export interface IClientItemTexture {
resource_pack_name: 'vanilla';
texture_name: 'atlas.items';
texture_data: {
[]: {
textures: string;
};
};
}
export declare class ClientItemTexture extends MinecraftDataType implements IClientItemTexture {
resource_pack_name: 'vanilla';
texture_name: 'atlas.items';
texture_data: {
[]: {
textures: string;
};
};
static get DirectoryPath(): string;
constructor(filepath: string, template: IClientItemTexture);
static createFilePath(): string;
static createFromTemplate(): ClientItemTexture;
static fileWithAddedTextures(...data: {
name: string;
texture: string;
}[]): File;
toFile(): File;
addTexture(name: string, textures: string): void;
}