bedrock-development
Version:
APIs for creating and editing files related to Minecraft Bedrock development.
48 lines (47 loc) • 1.37 kB
TypeScript
import { File } from "../../file_manager.js";
import { MinecraftDataType } from "../minecraft.js";
import { Identifier } from "../shared_types.js";
export interface IClientBlocks {
[key: Identifier]: IClientBlocksEntry;
}
export interface IClientBlocksEntry {
sound?: string;
sounds?: string;
textures?: string | {
up: string;
down: string;
side: string;
east: string;
north: string;
south: string;
west: string;
};
isotropic?: boolean | {
up: boolean;
down: boolean;
side: boolean;
east: boolean;
north: boolean;
south: boolean;
west: boolean;
};
carried_textures?: string | {
up: string;
down: string;
side: string;
east: string;
north: string;
south: string;
west: string;
};
}
export declare class ClientBlocks extends MinecraftDataType implements IClientBlocks {
[key: Identifier]: IClientBlocksEntry;
static get DirectoryPath(): string;
constructor(filepath: string, template: IClientBlocks);
static createFilePath(): string;
static createFromTemplate(): ClientBlocks;
static fileWithAddedBlock(name: Identifier, block: IClientBlocksEntry): File;
toFile(): File;
addBlock(name: Identifier, block: IClientBlocksEntry): void;
}