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bedrock-development

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APIs for creating and editing files related to Minecraft Bedrock development.

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var _a; import { MOJANG, MinecraftWorld } from "../../types/index.js"; import { Argument, Option } from "commander"; import { Directories } from "../../file_manager.js"; import { CommandMap } from "../command_map.js"; CommandMap.addCommand("root.world.new", { parent: (_a = CommandMap.getCommandEntry("root.world")) === null || _a === void 0 ? void 0 : _a.command, commandOptions(command) { command .name("new") .description("create new world") .addArgument(new Argument("<name>", "the world name")) .addOption(new Option("-t, --test", "create a test world with pre-configured gamerules")) .addOption(new Option("-f, --flat", "create a flat world")) .addOption(new Option("-m, --mode <gamemode>", "gamemode").choices(["0", "1", "2", "3"]).argParser(parseInt)) .addOption(new Option("-l, --local", "use the local packs in this workspace")) .addOption(new Option("-b, --bpack <folder name>", "the name of the behavior pack to add")) .addOption(new Option("-r, --rpack <folder name>", "the name of the resource pack to add")); }, commandAction: triggerWorldsNew, }); function triggerWorldsNew(name, options) { return __awaiter(this, void 0, void 0, function* () { let behavior_pack_manifest_path = options.bpack; let resource_pack_manifest_path = options.rpack; if (options.local) { behavior_pack_manifest_path = Directories.BEHAVIOR_PATH + 'manifest.json'; resource_pack_manifest_path = Directories.RESOURCE_PATH + 'manifest.json'; } else { behavior_pack_manifest_path = MOJANG + '/development_behavior_packs/' + behavior_pack_manifest_path + '/manifest.json'; resource_pack_manifest_path = MOJANG + '/development_resource_packs/' + resource_pack_manifest_path + '/manifest.json'; } MinecraftWorld.create(name, { behavior_pack_manifest_path, resource_pack_manifest_path, gamemode: options.mode, flatworld: options.flat, testworld: options.test, }); }); }