bedrock-development
Version:
APIs for creating and editing files related to Minecraft Bedrock development.
59 lines (58 loc) • 2.98 kB
JavaScript
var _a;
import { NameData, implementConfig } from "../../utils.js";
import { Directories, copySourceFile, setFiles } from "../../file_manager.js";
import { ClientBlocks, ClientGeometry, ClientTerrainTexture, ServerBlock, ServerLootTable } from "../../types/index.js";
import { LangFile } from "../../types/index.js";
import { CommandMap } from "../command_map.js";
import { Option } from "commander";
CommandMap.addCommand("root.new.block", {
parent: (_a = CommandMap.getCommandEntry("root.new")) === null || _a === void 0 ? void 0 : _a.command,
commandOptions(command) {
command
.name("block")
.description("creates new bedrock blocks")
.argument("<names...>", 'block names as "namespace:block"')
.option("--no-lang", "do not add lang file")
.addOption(new Option("-e, --emissive <emission>", "block emmission level [1-15]").argParser(parseInt))
.option("-t, --table", "create a loot table")
.option("-g, --geo", "create a custom geo")
.option("-o, --override");
},
commandAction: triggerCreateNewBlock,
});
function triggerCreateNewBlock(names, options) {
implementConfig();
names.forEach((name) => {
const nameData = new NameData(name);
const files = [];
const block = ServerBlock.createFromTemplate(nameData);
block.setDisplayData(nameData);
block.setFriction();
if (options.emissive !== undefined) {
block.setLightEmission(options.emissive);
}
if (options.table) {
block.setLootTable(`loot_tables/${Directories.ADDON_PATH}blocks/${nameData.directory}${nameData.shortname}.json`);
files.push(ServerLootTable.createFromTemplate(nameData).toFile());
}
else {
block.setLootTable();
}
if (options.lang) {
files.push(...LangFile.addToAllLangs('block names', `tile.${nameData.fullname}.name=${nameData.display}`).files);
}
if (options.geo) {
copySourceFile('images/uv_texture.png', Directories.RESOURCE_PATH + 'textures/' + Directories.ADDON_PATH + nameData.directory + 'blocks/' + nameData.shortname + '.png');
files.push(ClientGeometry.createFromTemplate(nameData).toFile());
}
else {
copySourceFile('images/sprite.png', Directories.RESOURCE_PATH + 'textures/' + Directories.ADDON_PATH + nameData.directory + 'blocks/' + nameData.shortname + '.png');
}
files.push(block.toFile());
files.push(ClientBlocks.fileWithAddedBlock(nameData.fullname, { sound: "stone", textures: nameData.shortname }));
files.push(ClientTerrainTexture.fileWithAddedTexture(nameData.shortname, 'textures/' + Directories.ADDON_PATH + nameData.directory + 'blocks/' + nameData.shortname));
if (options.override)
files.forEach(file => file.handleExisting = "overwrite");
setFiles(files);
});
}