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bedrock-development

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APIs for creating and editing files related to Minecraft Bedrock development.

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var _a; import { Option } from "commander"; import { setFiles } from "../../file_manager.js"; import { ServerAnimation } from "../../types/index.js"; import { NameData, implementConfig } from "../../utils.js"; import { CommandMap } from "../command_map.js"; CommandMap.addCommand("root.new.anim", { parent: (_a = CommandMap.getCommandEntry("root.new")) === null || _a === void 0 ? void 0 : _a.command, commandOptions(command) { command .name("anim") .description('creates new bedrock behavior animations') .argument('<names...>', 'animation names names as "entity.anim"') .option('-l, --loop', 'should the animation loop') .addOption(new Option('-c, --commands <commands...>', 'the commands to play').default(['/say anim_name'])) .addOption(new Option('-t, --time <time>', 'the animation length').default(1.0).argParser(parseFloat)); }, commandAction: triggerCreateNewAnimation, }); function triggerCreateNewAnimation(names, options) { implementConfig(); names.forEach((name) => { const nameData = new NameData(name); const files = []; const animation = ServerAnimation.createFromTemplate(nameData); animation.animations[`animation.${nameData.namespace}.${nameData.shortname}`] = { animation_length: options.time, loop: options.loop, timeline: { ["0.0"]: options.commands.map(string => string.replace('anim_name', nameData.shortname)), } }; files.push(animation.toFile()); setFiles(files); }); }