bedrock-development
Version:
APIs for creating and editing files related to Minecraft Bedrock development.
49 lines (48 loc) • 2.88 kB
JavaScript
var _a;
import { Option } from "commander";
import { getFiles, setFiles } from "../../file_manager.js";
import { NameData, implementConfig } from "../../utils.js";
import { ServerAnimation, ServerAnimationController, ServerEntity } from "../../types/index.js";
import { CommandMap } from "../command_map.js";
CommandMap.addCommand("root.entity.animation", {
parent: (_a = CommandMap.getCommandEntry("root.entity")) === null || _a === void 0 ? void 0 : _a.command,
commandOptions(command) {
command
.name("anim")
.description("adds an animation or animation controller reference to entities")
.argument("<names...>", 'animation names as "entity.anim"')
.option("-t, --type <family type...>", "filter entities by family type")
.addOption(new Option("-f, --file [file]", "the entity files that should be modified").makeOptionMandatory().preset("**/*.json"))
.option("-s, --script", "should these animations be added to script")
.addOption(new Option("-c, --create [anim type]", "create the animation as well").choices(["ctrl", "anim"]).preset("ctrl"));
},
commandAction: triggerEntityAddAnim,
});
function triggerEntityAddAnim(names, options) {
implementConfig();
const files = [];
const entities = getFiles(ServerEntity.DirectoryPath + options.file).map(file => ServerEntity.fromFile(ServerEntity, file)).filter(entity => entity.hasFamilyTypes(...options.type));
names.forEach((name) => {
const nameData = new NameData(name);
entities.forEach(entity => {
switch (options.create) {
case 'ctrl':
entity.setAnimations({ [`ctrl.${nameData.shortname}`]: `controller.animation.${nameData.fullname}` }, 'overwrite', { createScriptEntry: options.script });
const ac = ServerAnimationController.fromPathOrTemplate(ServerAnimationController, ServerAnimationController.DirectoryPath + nameData.directory + nameData.shortname);
ac.addAnimationController(`controller.animation.${nameData.fullname}`);
files.push(ac.toFile("overwrite"));
break;
case 'anim':
entity.setAnimations({ [`${nameData.shortname}`]: `animation.${nameData.fullname}` }, 'overwrite', { createScriptEntry: options.script });
const anim = ServerAnimation.fromPathOrTemplate(ServerAnimation, ServerAnimation.DirectoryPath + nameData.directory + nameData.shortname);
anim.addAnimation(`animation.${nameData.fullname}`);
files.push(anim.toFile("overwrite"));
break;
default:
break;
}
});
});
files.push(...entities.map(entity => entity.toFile('overwrite')));
setFiles(files);
}