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beam-gl

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export const ResourceTypes = { VertexBuffers: 'VertexBuffers', IndexBuffer: 'IndexBuffer', Uniforms: 'Uniforms', Textures: 'Textures', } export const SchemaTypes = { vec4: 'vec4', vec3: 'vec3', vec2: 'vec2', int: 'int', float: 'float', mat4: 'mat4', mat3: 'mat3', mat2: 'mat2', tex2D: 'tex2D', texCube: 'texCube', } export const GLTypes = { Triangles: 'Triangles', Lines: 'Lines', Repeat: 'Repeat', MirroredRepeat: 'MirroredRepeat', ClampToEdge: 'ClampToEdge', Nearest: 'Nearest', Linear: 'Linear', NearestMipmapNearest: 'NearestMipmapNearest', LinearMipmapNearest: 'LinearMipmapNearest', NearestMipmapLinear: 'NearestMipmapLinear', LinearMipmapLinear: 'LinearMipmapLinear', RGB: 'RGB', RGBA: 'RGBA', SRGB: 'SRGB', } export const RendererConfig = { contextAttributes: {}, extensions: ['OES_element_index_uint', 'WEBGL_depth_texture'], }