bdjs
Version:
A potent package for creating Discord bots.
50 lines (49 loc) • 2.04 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
const tslib_1 = require("tslib");
const Function_1 = require("../structures/Function");
const Properties_1 = tslib_1.__importDefault(require("../util/Properties"));
exports.default = new Function_1.BaseFunction({
description: 'Get a channel property.',
parameters: [
{
name: 'Property',
description: 'Channel property name.',
required: true,
resolver: 'String',
value: 'none'
},
{
name: 'Channel ID',
description: 'Channel ID to get the property from.',
required: false,
resolver: 'String',
value: 'd.ctx?.channel?.id'
},
{
name: 'Guild ID',
description: 'Guild ID to get the property from.',
required: false,
resolver: 'String',
value: 'd.ctx?.guild?.id'
}
],
code: async function (d, [property, channelID = d.ctx?.channel?.id, guildID = d.ctx?.guild?.id]) {
if (property === undefined)
throw new d.error(d, 'required', 'Property Name', d.function?.name);
if (channelID === undefined)
throw new d.error(d, 'invalid', 'Channel ID', d.function?.name);
if (guildID === undefined)
throw new d.error(d, 'invalid', 'Guild ID', d.function?.name);
const guild = d.bot?.guilds.cache.get(guildID);
if (!guild)
throw new d.error(d, 'invalid', 'Guild', d.function?.name);
const channel = (d.ctx?.channel ?? await d.util.getChannel(channelID, guild));
if (!channel)
throw new d.error(d, 'invalid', 'Channel', d.function?.name);
const types = Object.keys(Properties_1.default.Channel);
if (!types.includes(property.toLowerCase()))
throw new d.error(d, 'invalid', 'Property', d.function?.name);
return Properties_1.default.Channel[property.toLowerCase()].code(channel);
}
});