bdjs
Version:
A potent package for creating Discord bots.
63 lines (62 loc) • 2.54 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
const Function_1 = require("../structures/Function");
const util_1 = require("util");
exports.default = new Function_1.BaseFunction({
description: 'Adds reactions to a message.',
parameters: [
{
name: 'Reactions',
description: 'All message reactions, separated by commas.',
required: true,
resolver: 'String',
value: 'none'
},
{
name: 'Message ID',
description: 'The message ID to add reactions to.',
required: false,
resolver: 'String',
value: 'd.ctx?.message?.id'
},
{
name: 'Channel ID',
description: 'The ID of the channel that the message belongs to.',
required: false,
resolver: 'String',
value: 'd.ctx?.channel?.id'
},
{
name: 'Guild ID',
description: 'The guild ID of the message.',
required: false,
resolver: 'String',
value: 'd.ctx?.guild?.id'
}
],
code: async function (d, [reactions, guildID = d.ctx?.guild?.id, channelID = d.ctx?.channel?.id, messageID = d.ctx?.message?.id,]) {
if (reactions === undefined)
throw new d.error(d, 'required', 'Reactions', d.function?.name);
if (messageID === undefined)
throw new d.error(d, 'invalid', 'Message ID', d.function?.name);
if (channelID === undefined)
throw new d.error(d, 'invalid', 'Channel ID', d.function?.name);
if (guildID === undefined)
throw new d.error(d, 'invalid', 'Guild ID', d.function?.name);
const guild = d.bot?.guilds.cache.get(guildID) ?? await d.bot?.guilds.fetch(guildID);
if (!guild)
throw new d.error(d, 'invalid', 'Guild ID', d.function?.name);
const channel = await d.util.getChannel(channelID, guild);
if (!channel)
throw new d.error(d, 'invalid', 'Channel ID', d.function?.name);
const message = await d.util.getMessage(channel, messageID);
if (!message)
throw new d.error(d, 'invalid', 'Message ID', d.function?.name);
for (const reaction of reactions.split(',').map(t => t.trim())) {
await message.react(reaction).catch(e => {
throw new d.error(d, 'custom', (0, util_1.inspect)(e));
});
await d.util.sleep(1000);
}
}
});