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bcgis-type

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The SDK is based on Cesium for secondary development of 2, 3D all-in-one WebGis application framework, the framework optimizes the use of Cesium and add some additional features, designed for developers to quickly build WebGis applications.

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import Overlay from "../Overlay"; import { T_Position } from "../../common/type"; /** * 矩形 * @noInheritDoc * @example * ```ts * let rectangle = new BC.Rectangle('-90.0,32.0;-94.0,36.0;') * ``` */ declare class Rectangle extends Overlay { private _positions; /** * * @param positions 坐标串 */ constructor(positions: string | T_Position[]); get type(): any; set positions(positions: string | T_Position[]); get positions(): string | T_Position[]; _mountedHook(): void; /** * @param text * @param textStyle * @returns {Rectangle} */ setLabel(text: string, textStyle: any): this; /** * 设置风格 * @param style * @returns {Rectangle} * @example * ```json * // 样式参数(可选) * { * "height": 1, //高度 * "heightReference": 0, //高度参照,0:位置无参照,位置是绝对的,1:位置固定在地形上 2:位置高度是指地形上方的高度。 * "extrudedHeight": 0, //拉升高度 * "rotation": 0, //顺时针旋转角度 * "stRotation": 0, //逆时针旋转角度 * "fill": true, //是否用提供的材料填充多边形。 * "material": BC.Color.WHITE, //材质 * "outline": false, //是否显示边框 * "outlineColor": BC.Color.BLACK, //边框颜色 * "outlineWidth": 0, //边框宽度 * "shadows": 0, //阴影类型,0:禁用、1:启用 、2:投射、3:接受 * "distanceDisplayCondition": { * "near": 0, //最近距离 * "far": Number.MAX_VALUE //最远距离 * }, //根据距离设置可见 * "classificationType": 2, //分类 是否影响地形,3D切片或同时影响这两者。0:地形、1:3D切片、2:两者 * "zIndex": 0 //层级 * } * ``` */ setStyle(style: any): this; } export default Rectangle;