bcgis-type
Version:
The SDK is based on Cesium for secondary development of 2, 3D all-in-one WebGis application framework, the framework optimizes the use of Cesium and add some additional features, designed for developers to quickly build WebGis applications.
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TypeScript
import Overlay from "../Overlay";
import { T_Position } from "../../common/type";
/**
* 矩形
* @noInheritDoc
* @example
* ```ts
* let rectangle = new BC.Rectangle('-90.0,32.0;-94.0,36.0;')
* ```
*/
declare class Rectangle extends Overlay {
private _positions;
/**
*
* @param positions 坐标串
*/
constructor(positions: string | T_Position[]);
get type(): any;
set positions(positions: string | T_Position[]);
get positions(): string | T_Position[];
_mountedHook(): void;
/**
* @param text
* @param textStyle
* @returns {Rectangle}
*/
setLabel(text: string, textStyle: any): this;
/**
* 设置风格
* @param style
* @returns {Rectangle}
* @example
* ```json
* // 样式参数(可选)
* {
* "height": 1, //高度
* "heightReference": 0, //高度参照,0:位置无参照,位置是绝对的,1:位置固定在地形上 2:位置高度是指地形上方的高度。
* "extrudedHeight": 0, //拉升高度
* "rotation": 0, //顺时针旋转角度
* "stRotation": 0, //逆时针旋转角度
* "fill": true, //是否用提供的材料填充多边形。
* "material": BC.Color.WHITE, //材质
* "outline": false, //是否显示边框
* "outlineColor": BC.Color.BLACK, //边框颜色
* "outlineWidth": 0, //边框宽度
* "shadows": 0, //阴影类型,0:禁用、1:启用 、2:投射、3:接受
* "distanceDisplayCondition": {
* "near": 0, //最近距离
* "far": Number.MAX_VALUE //最远距离
* }, //根据距离设置可见
* "classificationType": 2, //分类 是否影响地形,3D切片或同时影响这两者。0:地形、1:3D切片、2:两者
* "zIndex": 0 //层级
* }
* ```
*/
setStyle(style: any): this;
}
export default Rectangle;