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bcgis-type

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The SDK is based on Cesium for secondary development of 2, 3D all-in-one WebGis application framework, the framework optimizes the use of Cesium and add some additional features, designed for developers to quickly build WebGis applications.

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import Overlay from "../Overlay"; import Position from "../../position/Position"; import { T_Position } from "../../common/type"; /** * 模型 * @noInheritDoc * @example * ```ts * let position = new BC.Position(120, 20) * let model = new BC.Model(position, '*.glb') * ``` */ declare class Model extends Overlay { private _position; private _modelUrl; private _rotateAmount; /** * * @param position 坐标 * @param modelUrl 模型地址 */ constructor(position: T_Position, modelUrl: string); get type(): any; set position(position: Position); get position(): Position; set modelUrl(modelUrl: string); get modelUrl(): string; set rotateAmount(amount: number); get rotateAmount(): number; _mountedHook(): void; /** * 设置风格 * @param style * @return {Model} * @example * ```json * // 样式参数(可选) * { * "scale": 1, //比例 * "minimumPixelSize": 0, //指定模型的最小像素大小,而不考虑缩放 * "maximumScale": 0, //指定模型的最大比例 * "heightReference": 0, //高度参照,0:位置无参照,位置是绝对的,1:位置固定在地形上 2:位置高度是指地形上方的高度。 * "shadows": 0, //阴影类型,0:禁用、1:启用 、2:投射、3:接受 * "silhouetteColor": BC.Color.RED, //轮廓颜色 * "silhouetteSize": 0, //轮廓宽度 * "lightColor": BC.Color.RED, //模型着色时指定灯光颜色 * "distanceDisplayCondition": { * "near": 0, //最近距离 * "far": Number.MAX_VALUE //最远距离 * } //根据距离设置可见 * } * ``` */ setStyle(style: any): this; /** * Entity 转换为 Overlay * @param entity 实体 * @param modelUrl 模型地址 */ static fromEntity(entity: Cesium.Entity, modelUrl: string): Model; } export default Model;