bc-minecraft-bedrock-project
Version:
The typescript library responsible for reading/parsing minecraft bedrock data
8 lines • 6.12 kB
TypeScript
import { References } from '..';
export declare namespace VanillaPlayer {
const Goes: string[];
const Variables: References;
const Data = "{\n \"format_version\": \"1.10.0\",\n \"minecraft:client_entity\": {\n \"description\": {\n \"identifier\": \"minecraft:player\",\n \"materials\": {\n \"default\": \"entity_alphatest\",\n \"cape\": \"entity_alphatest\",\n \"animated\": \"player_animated\"\n },\n \"textures\": {\n \"default\": \"textures/entity/steve\",\n \"cape\": \"textures/entity/cape_invisible\"\n },\n \"geometry\": {\n \"default\": \"geometry.humanoid.custom\",\n \"cape\": \"geometry.cape\"\n },\n \"scripts\": {\n \"scale\": \"0.9375\",\n \"initialize\": [\n \"variable.is_holding_right = 0.0;\",\n \"variable.is_blinking = 0.0;\",\n \"variable.last_blink_time = 0.0;\",\n \"variable.hand_bob = 0.0;\"\n ],\n \"pre_animation\": [\n \"variable.helmet_layer_visible = 1.0;\",\n \"variable.leg_layer_visible = 1.0;\",\n \"variable.boot_layer_visible = 1.0;\",\n \"variable.chest_layer_visible = 1.0;\",\n \"variable.attack_body_rot_y = Math.sin(360*Math.sqrt(variable.attack_time)) * 5.0;\",\n \"variable.tcos0 = (math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;\",\n \"variable.first_person_rotation_factor = math.sin((1 - variable.attack_time) * 180.0);\",\n \"variable.hand_bob = query.life_time < 0.01 ? 0.0 : variable.hand_bob + ((query.is_on_ground && query.is_alive ? math.clamp(math.sqrt(math.pow(query.position_delta(0), 2.0) + math.pow(query.position_delta(2), 2.0)), 0.0, 0.1) : 0.0) - variable.hand_bob) * 0.02;\",\n\n \"variable.map_angle = math.clamp(1 - variable.player_x_rotation / 45.1, 0.0, 1.0);\",\n \"variable.item_use_normalized = query.main_hand_item_use_duration / query.main_hand_item_max_duration;\"\n ],\n \"animate\": [\n \"root\"\n ]\n },\n \"animations\": {\n \"root\": \"controller.animation.player.root\",\n \"base_controller\": \"controller.animation.player.base\",\n \"hudplayer\": \"controller.animation.player.hudplayer\",\n \"humanoid_base_pose\": \"animation.humanoid.base_pose\",\n \"look_at_target\": \"controller.animation.humanoid.look_at_target\",\n \"look_at_target_ui\": \"animation.player.look_at_target.ui\",\n \"look_at_target_default\": \"animation.humanoid.look_at_target.default\",\n \"look_at_target_gliding\": \"animation.humanoid.look_at_target.gliding\",\n \"look_at_target_swimming\": \"animation.humanoid.look_at_target.swimming\",\n \"look_at_target_inverted\": \"animation.player.look_at_target.inverted\",\n \"cape\": \"animation.player.cape\",\n \"move.arms\": \"animation.player.move.arms\",\n \"move.legs\": \"animation.player.move.legs\",\n \"swimming\": \"animation.player.swim\",\n \"swimming.legs\": \"animation.player.swim.legs\",\n \"riding.arms\": \"animation.player.riding.arms\",\n \"riding.legs\": \"animation.player.riding.legs\",\n \"holding\": \"animation.player.holding\",\n \"brandish_spear\": \"animation.humanoid.brandish_spear\",\n \"charging\": \"animation.humanoid.charging\",\n \"attack.positions\": \"animation.player.attack.positions\",\n \"attack.rotations\": \"animation.player.attack.rotations\",\n \"sneaking\": \"animation.player.sneaking\",\n \"bob\": \"animation.player.bob\",\n \"damage_nearby_mobs\": \"animation.humanoid.damage_nearby_mobs\",\n \"fishing_rod\": \"animation.humanoid.fishing_rod\",\n \"use_item_progress\": \"animation.humanoid.use_item_progress\",\n \"skeleton_attack\": \"animation.skeleton.attack\",\n \"sleeping\": \"animation.player.sleeping\",\n \"first_person_base_pose\": \"animation.player.first_person.base_pose\",\n \"first_person_empty_hand\": \"animation.player.first_person.empty_hand\",\n \"first_person_swap_item\": \"animation.player.first_person.swap_item\",\n \"first_person_attack_controller\": \"controller.animation.player.first_person_attack\",\n \"first_person_attack_rotation\": \"animation.player.first_person.attack_rotation\",\n \"first_person_vr_attack_rotation\": \"animation.player.first_person.vr_attack_rotation\",\n \"first_person_map_controller\": \"controller.animation.player.first_person_map\",\n \"first_person_map_hold\": \"animation.player.first_person.map_hold\",\n \"first_person_map_hold_attack\": \"animation.player.first_person.map_hold_attack\",\n \"first_person_map_hold_off_hand\": \"animation.player.first_person.map_hold_off_hand\",\n \"first_person_map_hold_main_hand\": \"animation.player.first_person.map_hold_main_hand\",\n \"first_person_crossbow_equipped\": \"animation.player.first_person.crossbow_equipped\",\n \"third_person_crossbow_equipped\": \"animation.player.crossbow_equipped\",\n \"third_person_bow_equipped\": \"animation.player.bow_equipped\",\n \"crossbow_hold\": \"animation.player.crossbow_hold\",\n \"crossbow_controller\": \"controller.animation.player.crossbow\",\n \"shield_block_main_hand\": \"animation.player.shield_block_main_hand\",\n \"shield_block_off_hand\": \"animation.player.shield_block_off_hand\",\n \"blink\": \"controller.animation.persona.blink\"\n },\n \"render_controllers\": [\n { \"controller.render.player.first_person\": \"variable.is_first_person\" },\n { \"controller.render.player.third_person\": \"!variable.is_first_person && !variable.map_face_icon\" },\n { \"controller.render.player.map\": \"variable.map_face_icon\" }\n ],\n \"enable_attachables\": true\n }\n }\n}";
const DataOBject: any;
}
//# sourceMappingURL=player.test.d.ts.map