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bc-minecraft-bedrock-command

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A typescript package library that handles commands for minecraft bedrock

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.CommandData = void 0; const ability_1 = require("./edu/ability"); const classroommode_1 = require("./edu/classroommode"); const code_1 = require("./edu/code"); const immutableworld_1 = require("./edu/immutableworld"); const aimassist_1 = require("./vanilla/aimassist"); const allowlist_1 = require("./vanilla/allowlist"); const alwaysday_1 = require("./vanilla/alwaysday"); const camera_1 = require("./vanilla/camera"); const camerashake_1 = require("./vanilla/camerashake"); const changesetting_1 = require("./vanilla/changesetting"); const clear_1 = require("./vanilla/clear"); const clearspawnpoint_1 = require("./vanilla/clearspawnpoint"); const clone_1 = require("./vanilla/clone"); const damage_1 = require("./vanilla/damage"); const daylock_1 = require("./vanilla/daylock"); const deop_1 = require("./vanilla/deop"); const dialogue_1 = require("./vanilla/dialogue"); const difficulty_1 = require("./vanilla/difficulty"); const effect_1 = require("./vanilla/effect"); const enchant_1 = require("./vanilla/enchant"); const event_1 = require("./vanilla/event"); const execute_1 = require("./vanilla/execute"); const fill_1 = require("./vanilla/fill"); const fog_1 = require("./vanilla/fog"); const function_1 = require("./vanilla/function"); const gamemode_1 = require("./vanilla/gamemode"); const gamerule_1 = require("./vanilla/gamerule"); const gametest_1 = require("./vanilla/gametest"); const give_1 = require("./vanilla/give"); const help_1 = require("./vanilla/help"); const hud_1 = require("./vanilla/hud"); const inputpermission_1 = require("./vanilla/inputpermission"); const kick_1 = require("./vanilla/kick"); const kill_1 = require("./vanilla/kill"); const locate_1 = require("./vanilla/locate"); const loot_1 = require("./vanilla/loot"); const me_1 = require("./vanilla/me"); const mobevent_1 = require("./vanilla/mobevent"); const msg_1 = require("./vanilla/msg"); const music_1 = require("./vanilla/music"); const op_1 = require("./vanilla/op"); const particle_1 = require("./vanilla/particle"); const permission_1 = require("./vanilla/permission"); const place_1 = require("./vanilla/place"); const playanimation_1 = require("./vanilla/playanimation"); const playsound_1 = require("./vanilla/playsound"); const recipe_1 = require("./vanilla/recipe"); const replaceitem_1 = require("./vanilla/replaceitem"); const ride_1 = require("./vanilla/ride"); const say_1 = require("./vanilla/say"); const schedule_1 = require("./vanilla/schedule"); const scoreboard_1 = require("./vanilla/scoreboard"); const script_1 = require("./vanilla/script"); const scriptevent_1 = require("./vanilla/scriptevent"); const setblock_1 = require("./vanilla/setblock"); const setmaxplayers_1 = require("./vanilla/setmaxplayers"); const setworldspawn_1 = require("./vanilla/setworldspawn"); const spawnpoint_1 = require("./vanilla/spawnpoint"); const spreadplayers_1 = require("./vanilla/spreadplayers"); const stopsound_1 = require("./vanilla/stopsound"); const structure_1 = require("./vanilla/structure"); const summon_1 = require("./vanilla/summon"); const tag_1 = require("./vanilla/tag"); const teleport_1 = require("./vanilla/teleport"); const tell_1 = require("./vanilla/tell"); const tellraw_1 = require("./vanilla/tellraw"); const testfor_1 = require("./vanilla/testfor"); const testforblock_1 = require("./vanilla/testforblock"); const testforblocks_1 = require("./vanilla/testforblocks"); const tickingarea_1 = require("./vanilla/tickingarea"); const time_1 = require("./vanilla/time"); const title_1 = require("./vanilla/title"); const titleraw_1 = require("./vanilla/titleraw"); const toggledownfall_1 = require("./vanilla/toggledownfall"); const tp_1 = require("./vanilla/tp"); const w_1 = require("./vanilla/w"); const weather_1 = require("./vanilla/weather"); const whitelist_1 = require("./vanilla/whitelist"); const xp_1 = require("./vanilla/xp"); const subcommands_1 = require("./vanilla/execute/subcommands"); /** The minecraft command data set */ var CommandData; (function (CommandData) { /** The edu command data set */ CommandData.Edu = { ability: ability_1.ability, classroommode: classroommode_1.classroommode, code: code_1.code, gamerule: gamerule_1.gamerule, immutableworld: immutableworld_1.immutableworld, }; /** The vanilla command data set */ CommandData.Vanilla = { aimassist: aimassist_1.aimassist, allowlist: allowlist_1.allowlist, alwaysday: alwaysday_1.alwaysday, camera: camera_1.camera, camerashake: camerashake_1.camerashake, changesetting: changesetting_1.changesetting, clear: clear_1.clear, clearspawnpoint: clearspawnpoint_1.clearspawnpoint, clone: clone_1.clone, damage: damage_1.damage, daylock: daylock_1.daylock, deop: deop_1.deop, dialogue: dialogue_1.dialogue, difficulty: difficulty_1.difficulty, effect: effect_1.effect, enchant: enchant_1.enchant, event: event_1.event, execute: execute_1.execute, fill: fill_1.fill, fog: fog_1.fog, function: function_1.Function, gamemode: gamemode_1.gamemode, gamerule: gamerule_1.gamerule, gametest: gametest_1.gametest, give: give_1.give, help: help_1.help, hud: hud_1.hud, inputpermission: inputpermission_1.inputpermission, kick: kick_1.kick, kill: kill_1.kill, locate: locate_1.locate, loot: loot_1.loot, me: me_1.me, mobevent: mobevent_1.mobevent, msg: msg_1.msg, music: music_1.music, op: op_1.op, particle: particle_1.particle, permission: permission_1.permission, place: place_1.place, playanimation: playanimation_1.playanimation, playsound: playsound_1.playsound, recipe: recipe_1.recipe, replaceitem: replaceitem_1.replaceitem, ride: ride_1.ride, say: say_1.say, schedule: schedule_1.schedule, scoreboard: scoreboard_1.scoreboard, script: script_1.script, scriptevent: scriptevent_1.scriptevent, setblock: setblock_1.setblock, setmaxplayers: setmaxplayers_1.setmaxplayers, setworldspawn: setworldspawn_1.setworldspawn, spawnpoint: spawnpoint_1.spawnpoint, spreadplayers: spreadplayers_1.spreadplayers, stopsound: stopsound_1.stopsound, structure: structure_1.structure, summon: summon_1.summon, tag: tag_1.tag, teleport: teleport_1.teleport, tell: tell_1.tell, tellraw: tellraw_1.tellraw, testfor: testfor_1.testfor, testforblock: testforblock_1.testforblock, testforblocks: testforblocks_1.testforblocks, tickingarea: tickingarea_1.tickingarea, time: time_1.time, title: title_1.title, titleraw: titleraw_1.titleraw, toggledownfall: toggledownfall_1.toggledownfall, tp: tp_1.tp, w: w_1.w, weather: weather_1.weather, whitelist: whitelist_1.whitelist, xp: xp_1.xp, }; /** The execute sub command data set */ CommandData.ExecuteSubcommands = subcommands_1.executeSubCommands; /** All the vanilla commands */ CommandData.VanillaCommands = Object.keys(CommandData.Vanilla); /** All the edu commands */ CommandData.EduCommands = Object.keys(CommandData.Edu); })(CommandData || (exports.CommandData = CommandData = {})); //# sourceMappingURL=command-data.js.map