battlenet-api-types
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Typescript interfaces for Blizzard's Battle.net API
122 lines (120 loc) • 2.64 kB
text/typescript
/**
* @categoryDescription Character Statistics API
* Character Statistics API
* @module
*/
import { linksStruct, refStruct, characterRef } from "../shared";
/**
* Character Statistics Summary
*
* /profile/wow/character/{realmSlug}/{characterName}/statistics
* @category Character Statistics API
*/
export interface APICharacterStatisticsSummary {
_links: linksStruct;
health: number;
power: number;
power_type: refStruct;
speed: {
rating: number;
rating_bonus: number;
}
strength: {
base: number;
effective: number;
}
agility: {
base: number;
effective: number;
}
intellect: {
base: number;
effective: number;
}
stamina: {
base: number;
effective: number;
}
melee_crit: {
rating: number;
rating_bonus: number;
value: number;
}
melee_haste: {
rating: number;
rating_bonus: number;
value: number;
}
mastery: {
rating: number;
rating_bonus: number;
value: number;
}
bonus_armor: number;
lifesteal: {
rating: number;
rating_bonus: number;
value: number;
}
versatility: number;
versatility_damage_done_bonus: number;
versatility_healing_done_bonus: number;
versatility_damage_taken_bonus: number;
avoidance: {
rating: number;
rating_bonus: number;
}
attack_power: number;
main_hand_damage_min: number;
main_hand_damage_max: number;
main_hand_speed: number;
main_hand_dps: number;
off_hand_damage_min: number;
off_hand_damage_max: number;
off_hand_speed: number;
off_hand_dps: number;
spell_power: number;
spell_penetration: number;
spell_crit: {
rating: number;
rating_bonus: number;
value: number;
}
mana_regen: number;
mana_regen_combat: number;
armor: {
base: number;
effective: number;
}
dodge: {
rating: number;
rating_bonus: number;
value: number;
}
parry: {
rating: number;
rating_bonus: number;
value: number;
}
block: {
rating: number;
rating_bonus: number;
value: number;
}
ranged_crit: {
rating: number;
rating_bonus: number;
value: number;
}
ranged_haste: {
rating: number;
rating_bonus: number;
value: number;
}
spell_haste: {
rating: number;
rating_bonus: number;
value: number;
}
character: characterRef;
}