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baskin-lib

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import { defaultLoseRate } from "./modifier"; /** * * @param loseVec Lose rate of available choices. Act as a minimization objective. * - ex. [.1, .2, .7] : lose rate .1 after calling 1 number, * lose rate .2 after calling 2 number, * lose rate .7 after calling 3 number. * Thus, AI will call 3 numbers. * @param options Optional settings * @param options.absTol Arithematic error tolerance on comparison. * @returns Optimal choose rate for each choice. */ export declare function getChooseProb(loseVec: number[], { absTol }?: { absTol?: number; }): number[]; export declare function getLookupMat(loseMat: number[][], maxCall: number, currentNum: number): number[][]; export declare function getLookupMatRev(loseMat: number[][], maxCall: number, currentNum: number, numEnd: number): number[][]; /** * * @param loseMat * @param maxCall * @param currentNum * @param options * @param options.vecModifier Apply modifier to lose rate vector. For setting kill target, improving player win rate, etc. * @returns (Modified) Lose rate vector regarding `loseMat`. */ export declare function getLoseVec(loseMat: number[][], maxCall: number, currentNum: number, { vecModifier }?: { vecModifier?: typeof defaultLoseRate | undefined; }): number[]; export declare function getLoseVecRev(loseMat: number[][], maxCall: number, currentNum: number, numEnd: number, { vecModifier }?: { vecModifier?: typeof defaultLoseRate | undefined; }): number[]; /** * * @param numPlayer Number of players * @param maxCount Maximam number of numbers player can call on his turn. * @param numEnd Final number of the game. * @returns ((`numEnd` + 1) x (`numPlayer`)) lose probability matrix. */ export declare function getFullLoseProbMat(numPlayer: number, maxCall: number, numEnd: number): number[][];