UNPKG

bacsim

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import BaccaratShoe from "./model/collection/BaccaratShoe"; import RecycleShoe from "./model/collection/RecycleShoe"; import HandOutcome from "./model/result/HandOutcome"; import ShoeOutcome from "./model/result/ShoeOutcome"; import PlayerGamer from "./model/gamer/PlayerGamer"; import BankerGamer from "./model/gamer/BankerGamer"; import Config from "./model/config/Config"; import Bet from "./model/bet/Bet"; declare type BetPretreat = (prevBet: Bet | undefined, prevOutcome: HandOutcome | undefined) => Bet; declare type BetAftertreat = (hcome: HandOutcome) => void; declare class Engine { private _player; private _banker; private _totalGames; private _shoe; private _prevHandOutcome; private _prevBet; private _config; private _handIndex; private _recycleShoe; private _isExhausted; private _hasShutdown; private _hasShoeCustomised; get isShoeExhausted(): boolean; set isShoeExhausted(value: boolean); shutdown(): void; powerOn(config?: Config): void; private config; initializeDecks(): void; playOneShoe(beforeBet?: BetPretreat, afterBet?: BetAftertreat): ShoeOutcome; private _parseComeout2BeadEntity; private recycleCardToShoe; private prepareShoe; resetGameIndex(): void; insertBlackCard(): void; playOneHand(): HandOutcome; private _parseTage; getRecycleShoe(): RecycleShoe; playerDraw(): void; bankerDraw(): void; getShoe(): BaccaratShoe; getPreviousHandOutcome(): HandOutcome | undefined; getPlayer(): PlayerGamer; getBanker(): BankerGamer; shouldPlayerDraw(currentScore: number): boolean; shouldBankerDraw(playerHit: boolean, bankerScore: number, playerLastScore: number): boolean; getGameIndex(): number; increaseGameIndex(): number; getPreviousBet(): Bet | undefined; } export default Engine;