backbone-filtered-collection
Version:
Create a filtered version of a backbone collection that stays in sync.
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JavaScript
// MarionetteJS (Backbone.Marionette)
// ----------------------------------
// v1.1.0
//
// Copyright (c)2013 Derick Bailey, Muted Solutions, LLC.
// Distributed under MIT license
//
// http://marionettejs.com
/*!
* Includes BabySitter
* https://github.com/marionettejs/backbone.babysitter/
*
* Includes Wreqr
* https://github.com/marionettejs/backbone.wreqr/
*/
// Backbone.BabySitter
// -------------------
// v0.0.6
//
// Copyright (c)2013 Derick Bailey, Muted Solutions, LLC.
// Distributed under MIT license
//
// http://github.com/babysitterjs/backbone.babysitter
// Backbone.ChildViewContainer
// ---------------------------
//
// Provide a container to store, retrieve and
// shut down child views.
Backbone.ChildViewContainer = (function(Backbone, _){
// Container Constructor
// ---------------------
var Container = function(views){
this._views = {};
this._indexByModel = {};
this._indexByCustom = {};
this._updateLength();
_.each(views, this.add, this);
};
// Container Methods
// -----------------
_.extend(Container.prototype, {
// Add a view to this container. Stores the view
// by `cid` and makes it searchable by the model
// cid (and model itself). Optionally specify
// a custom key to store an retrieve the view.
add: function(view, customIndex){
var viewCid = view.cid;
// store the view
this._views[viewCid] = view;
// index it by model
if (view.model){
this._indexByModel[view.model.cid] = viewCid;
}
// index by custom
if (customIndex){
this._indexByCustom[customIndex] = viewCid;
}
this._updateLength();
},
// Find a view by the model that was attached to
// it. Uses the model's `cid` to find it.
findByModel: function(model){
return this.findByModelCid(model.cid);
},
// Find a view by the `cid` of the model that was attached to
// it. Uses the model's `cid` to find the view `cid` and
// retrieve the view using it.
findByModelCid: function(modelCid){
var viewCid = this._indexByModel[modelCid];
return this.findByCid(viewCid);
},
// Find a view by a custom indexer.
findByCustom: function(index){
var viewCid = this._indexByCustom[index];
return this.findByCid(viewCid);
},
// Find by index. This is not guaranteed to be a
// stable index.
findByIndex: function(index){
return _.values(this._views)[index];
},
// retrieve a view by it's `cid` directly
findByCid: function(cid){
return this._views[cid];
},
// Remove a view
remove: function(view){
var viewCid = view.cid;
// delete model index
if (view.model){
delete this._indexByModel[view.model.cid];
}
// delete custom index
_.any(this._indexByCustom, function(cid, key) {
if (cid === viewCid) {
delete this._indexByCustom[key];
return true;
}
}, this);
// remove the view from the container
delete this._views[viewCid];
// update the length
this._updateLength();
},
// Call a method on every view in the container,
// passing parameters to the call method one at a
// time, like `function.call`.
call: function(method){
this.apply(method, _.tail(arguments));
},
// Apply a method on every view in the container,
// passing parameters to the call method one at a
// time, like `function.apply`.
apply: function(method, args){
_.each(this._views, function(view){
if (_.isFunction(view[method])){
view[method].apply(view, args || []);
}
});
},
// Update the `.length` attribute on this container
_updateLength: function(){
this.length = _.size(this._views);
}
});
// Borrowing this code from Backbone.Collection:
// http://backbonejs.org/docs/backbone.html#section-106
//
// Mix in methods from Underscore, for iteration, and other
// collection related features.
var methods = ['forEach', 'each', 'map', 'find', 'detect', 'filter',
'select', 'reject', 'every', 'all', 'some', 'any', 'include',
'contains', 'invoke', 'toArray', 'first', 'initial', 'rest',
'last', 'without', 'isEmpty', 'pluck'];
_.each(methods, function(method) {
Container.prototype[method] = function() {
var views = _.values(this._views);
var args = [views].concat(_.toArray(arguments));
return _[method].apply(_, args);
};
});
// return the public API
return Container;
})(Backbone, _);
// Backbone.Wreqr (Backbone.Marionette)
// ----------------------------------
// v0.2.0
//
// Copyright (c)2013 Derick Bailey, Muted Solutions, LLC.
// Distributed under MIT license
//
// http://github.com/marionettejs/backbone.wreqr
Backbone.Wreqr = (function(Backbone, Marionette, _){
"use strict";
var Wreqr = {};
// Handlers
// --------
// A registry of functions to call, given a name
Wreqr.Handlers = (function(Backbone, _){
"use strict";
// Constructor
// -----------
var Handlers = function(options){
this.options = options;
this._wreqrHandlers = {};
if (_.isFunction(this.initialize)){
this.initialize(options);
}
};
Handlers.extend = Backbone.Model.extend;
// Instance Members
// ----------------
_.extend(Handlers.prototype, Backbone.Events, {
// Add multiple handlers using an object literal configuration
setHandlers: function(handlers){
_.each(handlers, function(handler, name){
var context = null;
if (_.isObject(handler) && !_.isFunction(handler)){
context = handler.context;
handler = handler.callback;
}
this.setHandler(name, handler, context);
}, this);
},
// Add a handler for the given name, with an
// optional context to run the handler within
setHandler: function(name, handler, context){
var config = {
callback: handler,
context: context
};
this._wreqrHandlers[name] = config;
this.trigger("handler:add", name, handler, context);
},
// Determine whether or not a handler is registered
hasHandler: function(name){
return !! this._wreqrHandlers[name];
},
// Get the currently registered handler for
// the specified name. Throws an exception if
// no handler is found.
getHandler: function(name){
var config = this._wreqrHandlers[name];
if (!config){
throw new Error("Handler not found for '" + name + "'");
}
return function(){
var args = Array.prototype.slice.apply(arguments);
return config.callback.apply(config.context, args);
};
},
// Remove a handler for the specified name
removeHandler: function(name){
delete this._wreqrHandlers[name];
},
// Remove all handlers from this registry
removeAllHandlers: function(){
this._wreqrHandlers = {};
}
});
return Handlers;
})(Backbone, _);
// Wreqr.CommandStorage
// --------------------
//
// Store and retrieve commands for execution.
Wreqr.CommandStorage = (function(){
"use strict";
// Constructor function
var CommandStorage = function(options){
this.options = options;
this._commands = {};
if (_.isFunction(this.initialize)){
this.initialize(options);
}
};
// Instance methods
_.extend(CommandStorage.prototype, Backbone.Events, {
// Get an object literal by command name, that contains
// the `commandName` and the `instances` of all commands
// represented as an array of arguments to process
getCommands: function(commandName){
var commands = this._commands[commandName];
// we don't have it, so add it
if (!commands){
// build the configuration
commands = {
command: commandName,
instances: []
};
// store it
this._commands[commandName] = commands;
}
return commands;
},
// Add a command by name, to the storage and store the
// args for the command
addCommand: function(commandName, args){
var command = this.getCommands(commandName);
command.instances.push(args);
},
// Clear all commands for the given `commandName`
clearCommands: function(commandName){
var command = this.getCommands(commandName);
command.instances = [];
}
});
return CommandStorage;
})();
// Wreqr.Commands
// --------------
//
// A simple command pattern implementation. Register a command
// handler and execute it.
Wreqr.Commands = (function(Wreqr){
"use strict";
return Wreqr.Handlers.extend({
// default storage type
storageType: Wreqr.CommandStorage,
constructor: function(options){
this.options = options || {};
this._initializeStorage(this.options);
this.on("handler:add", this._executeCommands, this);
var args = Array.prototype.slice.call(arguments);
Wreqr.Handlers.prototype.constructor.apply(this, args);
},
// Execute a named command with the supplied args
execute: function(name, args){
name = arguments[0];
args = Array.prototype.slice.call(arguments, 1);
if (this.hasHandler(name)){
this.getHandler(name).apply(this, args);
} else {
this.storage.addCommand(name, args);
}
},
// Internal method to handle bulk execution of stored commands
_executeCommands: function(name, handler, context){
var command = this.storage.getCommands(name);
// loop through and execute all the stored command instances
_.each(command.instances, function(args){
handler.apply(context, args);
});
this.storage.clearCommands(name);
},
// Internal method to initialize storage either from the type's
// `storageType` or the instance `options.storageType`.
_initializeStorage: function(options){
var storage;
var StorageType = options.storageType || this.storageType;
if (_.isFunction(StorageType)){
storage = new StorageType();
} else {
storage = StorageType;
}
this.storage = storage;
}
});
})(Wreqr);
// Wreqr.RequestResponse
// ---------------------
//
// A simple request/response implementation. Register a
// request handler, and return a response from it
Wreqr.RequestResponse = (function(Wreqr){
"use strict";
return Wreqr.Handlers.extend({
request: function(){
var name = arguments[0];
var args = Array.prototype.slice.call(arguments, 1);
return this.getHandler(name).apply(this, args);
}
});
})(Wreqr);
// Event Aggregator
// ----------------
// A pub-sub object that can be used to decouple various parts
// of an application through event-driven architecture.
Wreqr.EventAggregator = (function(Backbone, _){
"use strict";
var EA = function(){};
// Copy the `extend` function used by Backbone's classes
EA.extend = Backbone.Model.extend;
// Copy the basic Backbone.Events on to the event aggregator
_.extend(EA.prototype, Backbone.Events);
return EA;
})(Backbone, _);
return Wreqr;
})(Backbone, Backbone.Marionette, _);
var Marionette = (function(global, Backbone, _){
"use strict";
// Define and export the Marionette namespace
var Marionette = {};
Backbone.Marionette = Marionette;
// Get the DOM manipulator for later use
Marionette.$ = Backbone.$;
// Helpers
// -------
// For slicing `arguments` in functions
var protoSlice = Array.prototype.slice;
function slice(args) {
return protoSlice.call(args);
}
function throwError(message, name) {
var error = new Error(message);
error.name = name || 'Error';
throw error;
}
// Marionette.extend
// -----------------
// Borrow the Backbone `extend` method so we can use it as needed
Marionette.extend = Backbone.Model.extend;
// Marionette.getOption
// --------------------
// Retrieve an object, function or other value from a target
// object or its `options`, with `options` taking precedence.
Marionette.getOption = function(target, optionName){
if (!target || !optionName){ return; }
var value;
if (target.options && (optionName in target.options) && (target.options[optionName] !== undefined)){
value = target.options[optionName];
} else {
value = target[optionName];
}
return value;
};
// Trigger an event and/or a corresponding method name. Examples:
//
// `this.triggerMethod("foo")` will trigger the "foo" event and
// call the "onFoo" method.
//
// `this.triggerMethod("foo:bar") will trigger the "foo:bar" event and
// call the "onFooBar" method.
Marionette.triggerMethod = (function(){
// split the event name on the :
var splitter = /(^|:)(\w)/gi;
// take the event section ("section1:section2:section3")
// and turn it in to uppercase name
function getEventName(match, prefix, eventName) {
return eventName.toUpperCase();
}
// actual triggerMethod name
var triggerMethod = function(event) {
// get the method name from the event name
var methodName = 'on' + event.replace(splitter, getEventName);
var method = this[methodName];
// trigger the event, if a trigger method exists
if(_.isFunction(this.trigger)) {
this.trigger.apply(this, arguments);
}
// call the onMethodName if it exists
if (_.isFunction(method)) {
// pass all arguments, except the event name
return method.apply(this, _.tail(arguments));
}
};
return triggerMethod;
})();
// DOMRefresh
// ----------
//
// Monitor a view's state, and after it has been rendered and shown
// in the DOM, trigger a "dom:refresh" event every time it is
// re-rendered.
Marionette.MonitorDOMRefresh = (function(){
// track when the view has been shown in the DOM,
// using a Marionette.Region (or by other means of triggering "show")
function handleShow(view){
view._isShown = true;
triggerDOMRefresh(view);
}
// track when the view has been rendered
function handleRender(view){
view._isRendered = true;
triggerDOMRefresh(view);
}
// Trigger the "dom:refresh" event and corresponding "onDomRefresh" method
function triggerDOMRefresh(view){
if (view._isShown && view._isRendered){
if (_.isFunction(view.triggerMethod)){
view.triggerMethod("dom:refresh");
}
}
}
// Export public API
return function(view){
view.listenTo(view, "show", function(){
handleShow(view);
});
view.listenTo(view, "render", function(){
handleRender(view);
});
};
})();
// Marionette.bindEntityEvents & unbindEntityEvents
// ---------------------------
//
// These methods are used to bind/unbind a backbone "entity" (collection/model)
// to methods on a target object.
//
// The first parameter, `target`, must have a `listenTo` method from the
// EventBinder object.
//
// The second parameter is the entity (Backbone.Model or Backbone.Collection)
// to bind the events from.
//
// The third parameter is a hash of { "event:name": "eventHandler" }
// configuration. Multiple handlers can be separated by a space. A
// function can be supplied instead of a string handler name.
(function(Marionette){
"use strict";
// Bind the event to handlers specified as a string of
// handler names on the target object
function bindFromStrings(target, entity, evt, methods){
var methodNames = methods.split(/\s+/);
_.each(methodNames,function(methodName) {
var method = target[methodName];
if(!method) {
throwError("Method '"+ methodName +"' was configured as an event handler, but does not exist.");
}
target.listenTo(entity, evt, method, target);
});
}
// Bind the event to a supplied callback function
function bindToFunction(target, entity, evt, method){
target.listenTo(entity, evt, method, target);
}
// Bind the event to handlers specified as a string of
// handler names on the target object
function unbindFromStrings(target, entity, evt, methods){
var methodNames = methods.split(/\s+/);
_.each(methodNames,function(methodName) {
var method = target[methodName];
target.stopListening(entity, evt, method, target);
});
}
// Bind the event to a supplied callback function
function unbindToFunction(target, entity, evt, method){
target.stopListening(entity, evt, method, target);
}
// generic looping function
function iterateEvents(target, entity, bindings, functionCallback, stringCallback){
if (!entity || !bindings) { return; }
// allow the bindings to be a function
if (_.isFunction(bindings)){
bindings = bindings.call(target);
}
// iterate the bindings and bind them
_.each(bindings, function(methods, evt){
// allow for a function as the handler,
// or a list of event names as a string
if (_.isFunction(methods)){
functionCallback(target, entity, evt, methods);
} else {
stringCallback(target, entity, evt, methods);
}
});
}
// Export Public API
Marionette.bindEntityEvents = function(target, entity, bindings){
iterateEvents(target, entity, bindings, bindToFunction, bindFromStrings);
};
Marionette.unbindEntityEvents = function(target, entity, bindings){
iterateEvents(target, entity, bindings, unbindToFunction, unbindFromStrings);
};
})(Marionette);
// Callbacks
// ---------
// A simple way of managing a collection of callbacks
// and executing them at a later point in time, using jQuery's
// `Deferred` object.
Marionette.Callbacks = function(){
this._deferred = Marionette.$.Deferred();
this._callbacks = [];
};
_.extend(Marionette.Callbacks.prototype, {
// Add a callback to be executed. Callbacks added here are
// guaranteed to execute, even if they are added after the
// `run` method is called.
add: function(callback, contextOverride){
this._callbacks.push({cb: callback, ctx: contextOverride});
this._deferred.done(function(context, options){
if (contextOverride){ context = contextOverride; }
callback.call(context, options);
});
},
// Run all registered callbacks with the context specified.
// Additional callbacks can be added after this has been run
// and they will still be executed.
run: function(options, context){
this._deferred.resolve(context, options);
},
// Resets the list of callbacks to be run, allowing the same list
// to be run multiple times - whenever the `run` method is called.
reset: function(){
var callbacks = this._callbacks;
this._deferred = Marionette.$.Deferred();
this._callbacks = [];
_.each(callbacks, function(cb){
this.add(cb.cb, cb.ctx);
}, this);
}
});
// Marionette Controller
// ---------------------
//
// A multi-purpose object to use as a controller for
// modules and routers, and as a mediator for workflow
// and coordination of other objects, views, and more.
Marionette.Controller = function(options){
this.triggerMethod = Marionette.triggerMethod;
this.options = options || {};
if (_.isFunction(this.initialize)){
this.initialize(this.options);
}
};
Marionette.Controller.extend = Marionette.extend;
// Controller Methods
// --------------
// Ensure it can trigger events with Backbone.Events
_.extend(Marionette.Controller.prototype, Backbone.Events, {
close: function(){
this.stopListening();
this.triggerMethod("close");
this.unbind();
}
});
// Region
// ------
//
// Manage the visual regions of your composite application. See
// http://lostechies.com/derickbailey/2011/12/12/composite-js-apps-regions-and-region-managers/
Marionette.Region = function(options){
this.options = options || {};
this.el = Marionette.getOption(this, "el");
if (!this.el){
var err = new Error("An 'el' must be specified for a region.");
err.name = "NoElError";
throw err;
}
if (this.initialize){
var args = Array.prototype.slice.apply(arguments);
this.initialize.apply(this, args);
}
};
// Region Type methods
// -------------------
_.extend(Marionette.Region, {
// Build an instance of a region by passing in a configuration object
// and a default region type to use if none is specified in the config.
//
// The config object should either be a string as a jQuery DOM selector,
// a Region type directly, or an object literal that specifies both
// a selector and regionType:
//
// ```js
// {
// selector: "#foo",
// regionType: MyCustomRegion
// }
// ```
//
buildRegion: function(regionConfig, defaultRegionType){
var regionIsString = (typeof regionConfig === "string");
var regionSelectorIsString = (typeof regionConfig.selector === "string");
var regionTypeIsUndefined = (typeof regionConfig.regionType === "undefined");
var regionIsType = (typeof regionConfig === "function");
if (!regionIsType && !regionIsString && !regionSelectorIsString) {
throw new Error("Region must be specified as a Region type, a selector string or an object with selector property");
}
var selector, RegionType;
// get the selector for the region
if (regionIsString) {
selector = regionConfig;
}
if (regionConfig.selector) {
selector = regionConfig.selector;
}
// get the type for the region
if (regionIsType){
RegionType = regionConfig;
}
if (!regionIsType && regionTypeIsUndefined) {
RegionType = defaultRegionType;
}
if (regionConfig.regionType) {
RegionType = regionConfig.regionType;
}
// build the region instance
var region = new RegionType({
el: selector
});
// override the `getEl` function if we have a parentEl
// this must be overridden to ensure the selector is found
// on the first use of the region. if we try to assign the
// region's `el` to `parentEl.find(selector)` in the object
// literal to build the region, the element will not be
// guaranteed to be in the DOM already, and will cause problems
if (regionConfig.parentEl){
region.getEl = function(selector) {
var parentEl = regionConfig.parentEl;
if (_.isFunction(parentEl)){
parentEl = parentEl();
}
return parentEl.find(selector);
};
}
return region;
}
});
// Region Instance Methods
// -----------------------
_.extend(Marionette.Region.prototype, Backbone.Events, {
// Displays a backbone view instance inside of the region.
// Handles calling the `render` method for you. Reads content
// directly from the `el` attribute. Also calls an optional
// `onShow` and `close` method on your view, just after showing
// or just before closing the view, respectively.
show: function(view){
this.ensureEl();
var isViewClosed = view.isClosed || _.isUndefined(view.$el);
var isDifferentView = view !== this.currentView;
if (isDifferentView) {
this.close();
}
view.render();
if (isDifferentView || isViewClosed) {
this.open(view);
}
this.currentView = view;
Marionette.triggerMethod.call(this, "show", view);
Marionette.triggerMethod.call(view, "show");
},
ensureEl: function(){
if (!this.$el || this.$el.length === 0){
this.$el = this.getEl(this.el);
}
},
// Override this method to change how the region finds the
// DOM element that it manages. Return a jQuery selector object.
getEl: function(selector){
return Marionette.$(selector);
},
// Override this method to change how the new view is
// appended to the `$el` that the region is managing
open: function(view){
this.$el.empty().append(view.el);
},
// Close the current view, if there is one. If there is no
// current view, it does nothing and returns immediately.
close: function(){
var view = this.currentView;
if (!view || view.isClosed){ return; }
// call 'close' or 'remove', depending on which is found
if (view.close) { view.close(); }
else if (view.remove) { view.remove(); }
Marionette.triggerMethod.call(this, "close");
delete this.currentView;
},
// Attach an existing view to the region. This
// will not call `render` or `onShow` for the new view,
// and will not replace the current HTML for the `el`
// of the region.
attachView: function(view){
this.currentView = view;
},
// Reset the region by closing any existing view and
// clearing out the cached `$el`. The next time a view
// is shown via this region, the region will re-query the
// DOM for the region's `el`.
reset: function(){
this.close();
delete this.$el;
}
});
// Copy the `extend` function used by Backbone's classes
Marionette.Region.extend = Marionette.extend;
// Marionette.RegionManager
// ------------------------
//
// Manage one or more related `Marionette.Region` objects.
Marionette.RegionManager = (function(Marionette){
var RegionManager = Marionette.Controller.extend({
constructor: function(options){
this._regions = {};
Marionette.Controller.prototype.constructor.call(this, options);
},
// Add multiple regions using an object literal, where
// each key becomes the region name, and each value is
// the region definition.
addRegions: function(regionDefinitions, defaults){
var regions = {};
_.each(regionDefinitions, function(definition, name){
if (typeof definition === "string"){
definition = { selector: definition };
}
if (definition.selector){
definition = _.defaults({}, definition, defaults);
}
var region = this.addRegion(name, definition);
regions[name] = region;
}, this);
return regions;
},
// Add an individual region to the region manager,
// and return the region instance
addRegion: function(name, definition){
var region;
var isObject = _.isObject(definition);
var isString = _.isString(definition);
var hasSelector = !!definition.selector;
if (isString || (isObject && hasSelector)){
region = Marionette.Region.buildRegion(definition, Marionette.Region);
} else if (_.isFunction(definition)){
region = Marionette.Region.buildRegion(definition, Marionette.Region);
} else {
region = definition;
}
this._store(name, region);
this.triggerMethod("region:add", name, region);
return region;
},
// Get a region by name
get: function(name){
return this._regions[name];
},
// Remove a region by name
removeRegion: function(name){
var region = this._regions[name];
this._remove(name, region);
},
// Close all regions in the region manager, and
// remove them
removeRegions: function(){
_.each(this._regions, function(region, name){
this._remove(name, region);
}, this);
},
// Close all regions in the region manager, but
// leave them attached
closeRegions: function(){
_.each(this._regions, function(region, name){
region.close();
}, this);
},
// Close all regions and shut down the region
// manager entirely
close: function(){
this.removeRegions();
var args = Array.prototype.slice.call(arguments);
Marionette.Controller.prototype.close.apply(this, args);
},
// internal method to store regions
_store: function(name, region){
this._regions[name] = region;
this._setLength();
},
// internal method to remove a region
_remove: function(name, region){
region.close();
delete this._regions[name];
this._setLength();
this.triggerMethod("region:remove", name, region);
},
// set the number of regions current held
_setLength: function(){
this.length = _.size(this._regions);
}
});
// Borrowing this code from Backbone.Collection:
// http://backbonejs.org/docs/backbone.html#section-106
//
// Mix in methods from Underscore, for iteration, and other
// collection related features.
var methods = ['forEach', 'each', 'map', 'find', 'detect', 'filter',
'select', 'reject', 'every', 'all', 'some', 'any', 'include',
'contains', 'invoke', 'toArray', 'first', 'initial', 'rest',
'last', 'without', 'isEmpty', 'pluck'];
_.each(methods, function(method) {
RegionManager.prototype[method] = function() {
var regions = _.values(this._regions);
var args = [regions].concat(_.toArray(arguments));
return _[method].apply(_, args);
};
});
return RegionManager;
})(Marionette);
// Template Cache
// --------------
// Manage templates stored in `<script>` blocks,
// caching them for faster access.
Marionette.TemplateCache = function(templateId){
this.templateId = templateId;
};
// TemplateCache object-level methods. Manage the template
// caches from these method calls instead of creating
// your own TemplateCache instances
_.extend(Marionette.TemplateCache, {
templateCaches: {},
// Get the specified template by id. Either
// retrieves the cached version, or loads it
// from the DOM.
get: function(templateId){
var cachedTemplate = this.templateCaches[templateId];
if (!cachedTemplate){
cachedTemplate = new Marionette.TemplateCache(templateId);
this.templateCaches[templateId] = cachedTemplate;
}
return cachedTemplate.load();
},
// Clear templates from the cache. If no arguments
// are specified, clears all templates:
// `clear()`
//
// If arguments are specified, clears each of the
// specified templates from the cache:
// `clear("#t1", "#t2", "...")`
clear: function(){
var i;
var args = slice(arguments);
var length = args.length;
if (length > 0){
for(i=0; i<length; i++){
delete this.templateCaches[args[i]];
}
} else {
this.templateCaches = {};
}
}
});
// TemplateCache instance methods, allowing each
// template cache object to manage its own state
// and know whether or not it has been loaded
_.extend(Marionette.TemplateCache.prototype, {
// Internal method to load the template
load: function(){
// Guard clause to prevent loading this template more than once
if (this.compiledTemplate){
return this.compiledTemplate;
}
// Load the template and compile it
var template = this.loadTemplate(this.templateId);
this.compiledTemplate = this.compileTemplate(template);
return this.compiledTemplate;
},
// Load a template from the DOM, by default. Override
// this method to provide your own template retrieval
// For asynchronous loading with AMD/RequireJS, consider
// using a template-loader plugin as described here:
// https://github.com/marionettejs/backbone.marionette/wiki/Using-marionette-with-requirejs
loadTemplate: function(templateId){
var template = Marionette.$(templateId).html();
if (!template || template.length === 0){
throwError("Could not find template: '" + templateId + "'", "NoTemplateError");
}
return template;
},
// Pre-compile the template before caching it. Override
// this method if you do not need to pre-compile a template
// (JST / RequireJS for example) or if you want to change
// the template engine used (Handebars, etc).
compileTemplate: function(rawTemplate){
return _.template(rawTemplate);
}
});
// Renderer
// --------
// Render a template with data by passing in the template
// selector and the data to render.
Marionette.Renderer = {
// Render a template with data. The `template` parameter is
// passed to the `TemplateCache` object to retrieve the
// template function. Override this method to provide your own
// custom rendering and template handling for all of Marionette.
render: function(template, data){
if (!template) {
var error = new Error("Cannot render the template since it's false, null or undefined.");
error.name = "TemplateNotFoundError";
throw error;
}
var templateFunc;
if (typeof template === "function"){
templateFunc = template;
} else {
templateFunc = Marionette.TemplateCache.get(template);
}
return templateFunc(data);
}
};
// Marionette.View
// ---------------
// The core view type that other Marionette views extend from.
Marionette.View = Backbone.View.extend({
constructor: function(){
_.bindAll(this, "render");
var args = Array.prototype.slice.apply(arguments);
Backbone.View.prototype.constructor.apply(this, args);
Marionette.MonitorDOMRefresh(this);
this.listenTo(this, "show", this.onShowCalled, this);
},
// import the "triggerMethod" to trigger events with corresponding
// methods if the method exists
triggerMethod: Marionette.triggerMethod,
// Get the template for this view
// instance. You can set a `template` attribute in the view
// definition or pass a `template: "whatever"` parameter in
// to the constructor options.
getTemplate: function(){
return Marionette.getOption(this, "template");
},
// Mix in template helper methods. Looks for a
// `templateHelpers` attribute, which can either be an
// object literal, or a function that returns an object
// literal. All methods and attributes from this object
// are copies to the object passed in.
mixinTemplateHelpers: function(target){
target = target || {};
var templateHelpers = Marionette.getOption(this, "templateHelpers");
if (_.isFunction(templateHelpers)){
templateHelpers = templateHelpers.call(this);
}
return _.extend(target, templateHelpers);
},
// Configure `triggers` to forward DOM events to view
// events. `triggers: {"click .foo": "do:foo"}`
configureTriggers: function(){
if (!this.triggers) { return; }
var triggerEvents = {};
// Allow `triggers` to be configured as a function
var triggers = _.result(this, "triggers");
// Configure the triggers, prevent default
// action and stop propagation of DOM events
_.each(triggers, function(value, key){
// build the event handler function for the DOM event
triggerEvents[key] = function(e){
// stop the event in its tracks
if (e && e.preventDefault){ e.preventDefault(); }
if (e && e.stopPropagation){ e.stopPropagation(); }
// build the args for the event
var args = {
view: this,
model: this.model,
collection: this.collection
};
// trigger the event
this.triggerMethod(value, args);
};
}, this);
return triggerEvents;
},
// Overriding Backbone.View's delegateEvents to handle
// the `triggers`, `modelEvents`, and `collectionEvents` configuration
delegateEvents: function(events){
this._delegateDOMEvents(events);
Marionette.bindEntityEvents(this, this.model, Marionette.getOption(this, "modelEvents"));
Marionette.bindEntityEvents(this, this.collection, Marionette.getOption(this, "collectionEvents"));
},
// internal method to delegate DOM events and triggers
_delegateDOMEvents: function(events){
events = events || this.events;
if (_.isFunction(events)){ events = events.call(this); }
var combinedEvents = {};
var triggers = this.configureTriggers();
_.extend(combinedEvents, events, triggers);
Backbone.View.prototype.delegateEvents.call(this, combinedEvents);
},
// Overriding Backbone.View's undelegateEvents to handle unbinding
// the `triggers`, `modelEvents`, and `collectionEvents` config
undelegateEvents: function(){
var args = Array.prototype.slice.call(arguments);
Backbone.View.prototype.undelegateEvents.apply(this, args);
Marionette.unbindEntityEvents(this, this.model, Marionette.getOption(this, "modelEvents"));
Marionette.unbindEntityEvents(this, this.collection, Marionette.getOption(this, "collectionEvents"));
},
// Internal method, handles the `show` event.
onShowCalled: function(){},
// Default `close` implementation, for removing a view from the
// DOM and unbinding it. Regions will call this method
// for you. You can specify an `onClose` method in your view to
// add custom code that is called after the view is closed.
close: function(){
if (this.isClosed) { return; }
// allow the close to be stopped by returning `false`
// from the `onBeforeClose` method
var shouldClose = this.triggerMethod("before:close");
if (shouldClose === false){
return;
}
// mark as closed before doing the actual close, to
// prevent infinite loops within "close" event handlers
// that are trying to close other views
this.isClosed = true;
this.triggerMethod("close");
// unbind UI elements
this.unbindUIElements();
// remove the view from the DOM
this.remove();
},
// This method binds the elements specified in the "ui" hash inside the view's code with
// the associated jQuery selectors.
bindUIElements: function(){
if (!this.ui) { return; }
// store the ui hash in _uiBindings so they can be reset later
// and so re-rendering the view will be able to find the bindings
if (!this._uiBindings){
this._uiBindings = this.ui;
}
// get the bindings result, as a function or otherwise
var bindings = _.result(this, "_uiBindings");
// empty the ui so we don't have anything to start with
this.ui = {};
// bind each of the selectors
_.each(_.keys(bindings), function(key) {
var selector = bindings[key];
this.ui[key] = this.$(selector);
}, this);
},
// This method unbinds the elements specified in the "ui" hash
unbindUIElements: function(){
if (!this.ui || !this._uiBindings){ return; }
// delete all of the existing ui bindings
_.each(this.ui, function($el, name){
delete this.ui[name];
}, this);
// reset the ui element to the original bindings configuration
this.ui = this._uiBindings;
delete this._uiBindings;
}
});
// Item View
// ---------
// A single item view implementation that contains code for rendering
// with underscore.js templates, serializing the view's model or collection,
// and calling several methods on extended views, such as `onRender`.
Marionette.ItemView = Marionette.View.extend({
// Setting up the inheritance chain which allows changes to
// Marionette.View.prototype.constructor which allows overriding
constructor: function(){
Marionette.View.prototype.constructor.apply(this, slice(arguments));
},
// Serialize the model or collection for the view. If a model is
// found, `.toJSON()` is called. If a collection is found, `.toJSON()`
// is also called, but is used to populate an `items` array in the
// resulting data. If both are found, defaults to the model.
// You can override the `serializeData` method in your own view
// definition, to provide custom serialization for your view's data.
serializeData: function(){
var data = {};
if (this.model) {
data = this.model.toJSON();
}
else if (this.collection) {
data = { items: this.collection.toJSON() };
}
return data;
},
// Render the view, defaulting to underscore.js templates.
// You can override this in your view definition to provide
// a very specific rendering for your view. In general, though,
// you should override the `Marionette.Renderer` object to
// change how Marionette renders views.
render: function(){
this.isClosed = false;
this.triggerMethod("before:render", this);
this.triggerMethod("item:before:render", this);
var data = this.serializeData();
data = this.mixinTemplateHelpers(data);
var template = this.getTemplate();
var html = Marionette.Renderer.render(template, data);
this.$el.html(html);
this.bindUIElements();
this.triggerMethod("render", this);
this.triggerMethod("item:rendered", this);
return this;
},
// Override the default close event to add a few
// more events that are triggered.
close: function(){
if (this.isClosed){ return; }
this.triggerMethod('item:before:close');
Marionette.View.prototype.close.apply(this, slice(arguments));
this.triggerMethod('item:closed');
}
});
// Collection View
// ---------------
// A view that iterates over a Backbone.Collection
// and renders an individual ItemView for each model.
Marionette.CollectionView = Marionette.View.extend({
// used as the prefix for item view events
// that are forwarded through the collectionview
itemViewEventPrefix: "itemview",
// constructor
constructor: function(options){
this._initChildViewStorage();
Marionette.View.prototype.constructor.apply(this, slice(arguments));
this._initialEvents();
},
// Configured the initial events that the collection view
// binds to. Override this method to prevent the initial
// events, or to add your own initial events.
_initialEvents: function(){
if (this.collection){
this.listenTo(this.collection, "add", this.addChildView, this);
this.listenTo(this.collection, "remove", this.removeItemView, this);
this.listenTo(this.collection, "reset", this.render, this);
}
},
// Handle a child item added to the collection
addChildView: function(item, collection, options){
this.closeEmptyView();
var ItemView = this.getItemView(item);
var index = this.collection.indexOf(item);
this.addItemView(item, ItemView, index);
},
// Override from `Marionette.View` to guarantee the `onShow` method
// of child views is called.
onShowCalled: function(){
this.children.each(function(child){
Marionette.triggerMethod.call(child, "show");
});
},
// Internal method to trigger the before render callbacks
// and events
triggerBeforeRender: function(){
this.triggerMethod("before:render", this);
this.triggerMethod("collection:before:render", this);
},
// Internal method to trigger the rendered callbacks and
// events
triggerRendered: function(){
this.triggerMethod("render", this);
this.triggerMethod("collection:rendered", this);
},
// Render the collection of items. Override this method to
// provide your own implementation of a render function for
// the collection view.
render: function(){
this.isClosed = false;
this.triggerBeforeRender();
this._renderChildren();
this.triggerRendered();
return this;
},
// Internal method. Separated so that CompositeView can have
// more control over events being triggered, around the rendering
// process
_renderChildren: function(){
this.closeEmptyView();
this.closeChildren();
if (this.collection && this.collection.length > 0) {
this.showCollection();
} else {
this.showEmptyView();
}
},
// Internal method to loop through each item in the
// collection view and show it
showCollection: function(){
var ItemView;
this.collection.each(function(item, index){
ItemView = this.getItemView(item);
this.addItemView(item, ItemView, index);
}, this);
},
// Internal method to show an empty view in place of
// a collection of item views, when the collection is
// empty
showEmptyView: function(){
var EmptyView = Marionette.getOption(this, "emptyView");
if (EmptyView && !this._showingEmptyView){
this._showingEmptyView = true;
var model = new Backbone.Model();
this.addItemView(model, EmptyView, 0);
}
},
// Internal method to close an existing emptyView instance
// if one exists. Called when a collection view has been
// rendered empty, and then an item is added to the collection.
closeEmptyView: function(){
if (this._showingEmptyView){
this.closeChildren();
delete this._showingEmptyView;
}
},
// Retrieve the itemView type, either from `this.options.itemView`
// or from the `itemView` in the object definition. The "options"
// takes precedence.
getItemView: function(item){
var itemView = Marionette.getOption(this, "itemView");
if (!itemView){
throwError("An `itemView` must be specified", "NoItemViewError");
}
return itemView;
},
// Render the child item's view and add it to the
// HTML for the collection view.
addItemView: function(item, ItemView, index){
// get the itemViewOptions if any were specified
var itemViewOptions = Marionette.getOption(this, "itemViewOptions");
if (_.isFunction(itemViewOptions)){
itemViewOptions = itemViewOptions.call(this, item, index);
}
// build the view
var view = this.buildItemView(item, ItemView, itemViewOptions);
// set up the child view event forwarding
this.addChildViewEventForwarding(view);
// this view is about to be added
this.triggerMethod("before:item:added", view);
// Store the child view itself so we can properly
// remove and/or close it later
this.children.add(view);
// Render it and show it
this.renderItemView(view, index);
// call the "show" method if the collection view
// has already been shown
if (this._isShown){
Marionette.triggerMethod.call(view, "show");
}
// this view was added
this.triggerMethod("after:item:added", view);
},
// Set up the child view event forwarding. Uses an "itemview:"
// prefix in front of all forwarded events.
addChildViewEventForwarding: function(view){
var prefix = Marionette.getOption(this, "itemViewEventPrefix");
// Forward all child item view events through the parent,
// prepending "itemview:" to the event name
this.listenTo(view, "all", function(){
var args = slice(arguments);
args[0] = prefix + ":" + args[0];
args.splice(1, 0, view);
Marionette.triggerMethod.apply(this, args);
}, this);
},
// render the item view
renderItemView: function(view, index) {
view.render();
this.appendHtml(this, view, index);
},
// Build an `itemView` for every model in the collection.
buildItemView: function(item, ItemViewType, itemViewOptions){
var options = _.extend({model: item}, itemViewOptions);
return new ItemViewType(options);
},
// get the child view by item it holds, and remove it
removeItemView: function(item){
var view = this.children.findByModel(item);
this.removeChildView(view);
this.checkEmpty();
},
// Remove the child view and close it
removeChildView: function(view){
// shut down the child view properly,
// including events that the collection has from it
if (view){
this.stopListening(view);
// call 'close' or 'remove', depending on which is found
if (view.close) { view.close(); }
else if (view.remove) { view.remove(); }
this.children.remove(view);
}
this.triggerMethod("item:removed", view);
},
// helper to show the empty view if the collection is empty
checkEmpty: function() {
// check if we're empty now, and if we are, show the
// empty view
if (!this.collection || this.collection.length === 0){
this.showEmptyView();
}
},
// Append the HTML to the collection's `el`.
// Override this method to do something other
// then `.append`.
appendHtml: function(collectionView, itemView, index){
collectionView.$el.append(itemView.el);
},
// Internal method to set up the `children` object for
// storing all of the child views
_initChildViewStorage: function(){
this.children = new Backbone.ChildViewContainer();
},
// Handle cleanup and other closing needs for
// the collection of views.
close: function(){
if (this.isClosed){ return; }
this.triggerMethod("collection:before:close");
this.closeChildren();
this.triggerMethod("collection:closed");
Marionette.View.prototype.close.apply(this, slice(arguments));
},
// Close the child views that this collection view
// is holding on to, if any
closeChildren: function(){
this.children.each(function(child){
this.removeChildView(child);
}, this);
this.checkEmpty();
}
});
// Composite View
// --------------
// Used for rendering a branch-leaf, hierarchical structure.
// Extends directly from CollectionView and also renders an
// an item view as `modelView`, for the top leaf
Marionette.CompositeView = Marionette.CollectionView.extend({
// Setting up the inheritance chain which allows changes to
// Marionette.CollectionView.prototype.constructor which allows overriding
constructor: function(){
Marionette.CollectionView.prototype.constructor.apply(this, slice(arguments));
},
// Configured the initial events that the composite view
// binds to. Override this method to prevent the initial
// events, or to add your own initial events.
_initialEvents: function(){
if (this.collection){
this.listenTo(this.collection, "add", this.addChildView, this);
this.listenTo(this.collection, "remove", this.removeItemView, this);
this.listenTo(this.collection, "reset", this._renderChildren, this);
}
},
// Retrieve the `itemView` to be used when rendering each of
// the items in the collection. The default is to return
// `this.itemView` or Marionette.CompositeView if no `itemView`
// has been defined
getItemView: function(item){
var itemView = Marionette.getOption(this, "itemView") || this.constructor;
if (!itemView){
throwError("An `itemView` must be specified", "NoItemViewError");
}
return itemView;
},
// Serialize the collection for the view.
// You can override the `serializeData` method in your own view
// definition, to provide custom serialization for your view's data.
serializeData: function(){
var data = {};
if (this.model){